Wyrmfather (circa 1018 PC)
D&D 3e (3.0/3.5) Rules
*Co-winner of the December 2005 Character Spotlight
Male Great Wyrm Red Dragon, Dragon Ravager 5
Languages: Common, Draconic, Elven, Ergot, Gnome, Kolshet, Nestari, Ogre, Solamnic
*Penalties due to blindness have been taken into account.
Spells: As 19th level sorcerer
Sorcerer Spells Known*: (6/8/8/8/8/7/7/7/7/6; save DC 18 + spell level): 0-acid splash, daze, detect magic, mage hand, message, ray of frost, read magic*, resistance, touch of fatigue; 1st-burning hands, identify, protection from good, protection from law, true strike; 2nd-desecrate, detect thoughts, produce flame, protection from arrows, shatter; 3rd-fireball, magic circle against good, magic circle against law, resist energy; 4th-chaos hammer, locate creature, unholy blight, wall of fire; 5th-dispel good, dispel law, fire shield, transmute rock to mud; 6th-animate object, create undead, fire seeds; 7th-blasphemy, firestorm, word of chaos; 8th-cloak of chaos, incendiary cloud, unholy aura; 9th-meteor swarm, power word kill.
Spell-Like Abilities: discern location, find the path, locate object 12/day, suggestion 3/day. Caster level 19th; save DC 18 + spell level.
Possessions: The Mirror (The Legend of Huma for details), Sword of Tears, other assorted items befitting the hoard of a great wyrm red dragon
Description: Due to the countless years Wyrmfather has spent trapped under the mountain, his coloration has dulled from flame red to dull gray. Also due to his imprisonment under the lightless mountain, Wyrmfather is blind. All of the stats above reflect his blindness.
Note: For information on Wyrmfather's description, personality, and background, use this link to access the Dragonlance Lexicon.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.