The Dragonlance Nexus

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Dwarves of Taladas

D&D 3e (3.0/3.5) Rules

by Nael

Fianawar Dwarves

Fianawar dwarves are the descendants of the various tribes of dwarves native to the Steamwall Mountains. Originally mountain-dwelling dwarves, since the Cataclysm the Fianawar have adapted to a hillside culture, as nearly all Fianawar dwarves suffer a type of claustrophobia and cannot live too deep beneath the earth.

Personality: While Fianawar Dwarves share many things in common with hill dwarves as detailed in Chapter 2 of the Player's Handbook, they are even more dour and gruff. Fianawar dwarves unlike hill dwarves are not as welcoming of outsiders or non dwarves, unless it is for the purposes of trade. Also, Fianawar dwarves have no innate prejudice toward elves.

Physical Description: "As filthy as a gully dwarf" is a common adage when referring to the Fianawar, as their apathetic nature coupled with their lack of decent freshwater means that few bother to take care of themselves. Fianawar tend toward lighter hair, with a stringy dirty blonde being the most common. Eye color tends to browns and ambers, with the occasional washed out blue. Fianawar men have rather stringy beards that they leave unbraided, while Fianawar women have no beards at all. Fianawar men and women are of the same height as standard dwarves.

Relations: Fianawar are a race are not necessarily despised by others, but are usually avoided unless for the purposes of trade. Many races such as the Cha'asii elves of the south willingly trade with them, as do the Minotaurs of the league. Fianawar also trade extensively with the goblins and hobgoblins of the Steamwall Mountains, as the goblins have no fear of mining deep within the earth. Fianawar Dwarves will trade with anyone or anything for the right price.

Alignment: Fianawar are a very neutral race, both morally and in respect to law and chaos.

Fianawar Lands: Fianawar claim only the area around their villages and their open pit mines. Once a mine has been used up, they move to a newly prospected site. Fianawar villages can be found throughout the mineral rich Steamwall Mountains.

Religion: Fianawar venerate Reorx and Sirrion, but Shinare the Shining Lady is the primary deity worshipped among the Fianawar.

Language: Fianawar speak the common Dwarven tongue and a smattering of the goblin and Cha'asii languages, usually for the purposes of trade. Some few learn the League common speech, but many don't bother as they see it as pointless and wrong to deal with talking beasts, preferring human members of the league who learn to speak the Dwarven tongue.

Names: Fianawar follow the naming conventions for dwarves detailed in the Player's Handbook and on page 12 of the Dragonlance Campaign Setting (DLCS).

Adventurers: Many Fianawar adventure to discover new resources, or just for profit as Fianawar heavy infantry are considered an asset to the league, especially when they are offered as mercenary companies.

Fianawar Racial Traits
Fianawar dwarves have all the dwarven racial traits detailed in Chapter 2 of the Player's Handbook.

The Scorned Dwarves (Nylgai Hadirnoe)

The Scorned Dwarves of the Ring Mountains are a reclusive and xenophobic race of deep dwelling dwarves, who shun the surface world and all its creatures.

Personality: Scorned dwarves are much like the mountain dwarves of Ansalon, but they have retreated even further into their mountain realms. Scorned dwarves' personality is the same as that detailed under mountain dwarves in the DLCS.

Physical Description: Scorned dwarves are slightly taller and thinner than standard dwarves, with hair colors of red and auburn common. Most have eyes in very pale colors, with a pale blue or green common. Scorned men have thick heavy beards, while women pluck the beards from their faces.

Relations: Scorned dwarves blame the Cataclysm and the loss of the gods on the surface races in general, in so doing they fled deep within the mountains they call home, abandoning the surface to its well deserved fate. The only races that the Scorned encounter regularly are the kobolds of the deep dark and the evil disir, with whom the Scorned have a long standing war of attrition. The Scorned have developed a close bond with the kobolds of the Deep Dark, with whom they share some of their living space. Relations with the kobolds are cordial, even friendly, as some Scorned master smiths even apprentice kobolds along with young dwarves. Since the Second Cataclysm and the grim winter, the Scorned have taken in gnomes and even humans who have happily agreed to assist in the fight against the disir.

Alignment: The Scorned are identical in alignment to the standard dwarf detailed in the Player's Handbook, with lawful good predominating. There is a single High King who rules through the respective clan heads who rules though the guild masters and crafts masters, who in turn order about their apprentices and journeymen. Each dwarf knows his place in society and hopes to increase his lot, through hard work and dedication.

Scorned Dwarf Lands: Scorned dwarves claim many of the interconnected caverns created during the cataclysm, some of these areas they share with kobolds, who have turned to the Scorned for protection from the disir. Some caverns within the area have been lost to disir incursions, but many of the deep darks area are relatively safe from that particular danger.

Religion: The Scorned never abandoned the gods, nor do they believe the gods abandoned them, but of the gods worshipped by the dwarves are not what many would consider traditional at all. They worship the three earth powers Ferros (Lunitari), Auros (Solinari) and Orgentos (Nuitari) as the gods that never left them for their presence could be felt after all the other gods, including Reorx, had left. During the Time of No Magic and the vanishing of the moons, the Scorned felt that they had some how displeased Ferros, and Orgentos, when High King had evicted many kobolds from his personal city. After a brief civil war, a new high king was instated and kobolds where re-invited back into the city, soon after the gods of magic returned. However, during the loss of "priestly" magic many of the scorned stumbled upon elemental mysticism and primal sorcery, calling upon the inner elemental to assist them against the disir and other enemies. With the return of the three gods of the earth, the dwarves have not given up mysticism or primal sorcery, but the churches of the three keep out a wary eye.

Language: Great believers in tradition, the Scorned still speak a pure form of Dwarven; however in their time beneath the earth they have learned the language of other deep dark creatures, including goblin, gnome and troglodyte. Few have learned the language of the disir.

Adventurers: Many scorned take up the adventuring life, usually in an attempt to locate new caverns or ways to fight the disir. Typical Scorned adventures are fighters, rangers, masters and wizards, with a few earth or water mystics as well.

Scorned Dwarf Racial Traits
Scorned dwarves have all the dwarven racial traits detailed in Chapter 2 of the Player's Handbook with the following exceptions:

  • +3 racial bonus to will saves vs. spells and spell like effects. Stubborn as the stone they love the scorned are resistant to mind-affecting magic.
  • +3 racial bonus to Fortitude saves vs. poison
  • Low-light vision out to 90 feet, darkvision out to 90 feet
  • Scorned dwarves have a +1 racial attack bonus against disir, but have no special bonus when fighting goblinoids
  • Improved Stonecunning: As per the stonecunning ability of the same name, Scorned dwarves have brought this ability to a new level. All bonuses are increased to +3.
  • Light sensitivity: Scorned Dwarves have adapted to the Deep Dark, and the minimal dim lighting of their home caverns, bright lights or spells that duplicate them effect the Scorned as if he had been dazzled as per the spell (Reflex DC 25).

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