The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/14177.aspx

Champion of the Six Holy Blessings

D&D 3e (3.0/3.5) Rules

by Henrad


The Gods of Light believe that certain ideals of good are great blessings to the mortals of Krynn. In order to protect and spread these blessings, the Gods of Good have created an order known as the Champions of the Six Holy Blessings. Paladine believes that through Glory, the whole of Krynn can be bathed in Light. Mishakal revels in the process of Purification. The Blue Phoenix, Habbakuk, embodies the ideal of Renewal. Majere believes that through Dream and imagination, mortals can be moved to goodness. Branchala believes that Pleasure is the best enticement and strongest foundation for good.

Most Champions of the Six Holy Blessings hail from the clerics of each respective deity. On occasion, mystics, paladins, good rangers and druids, and Goodfellows embrace the ideals of their god and choose the path of a Champion of the Six Holy Blessings. Knights of the Sword often choose the path of a Champion of the Six Holy Blessings, focusing their time on promoting courage.

A Champion of the Six Holy Blessings takes the name of the bonus domain he earns. For example, a Champion of the Six Holy Blessings of Paladine will take the name Champion of Glory.
Hit Die: d6.

Requirements

Alignment: Must match alignment of patron deity exactly.
Base Save: Will +5
Skills: Knowledge (arcana) 5, Knowledge (religion) 13, Knowledge (the planes) 5, Spellcraft 5
Feats: Skill Focus: Knowledge (Religion), True Believer*
Spellcasting: Must be able to cast 3rd-level divine spells.
Patron Deity: Any of the Gods of Good, except Solinari.

Class Skills

The Champion of the Six Holy Blessings' class skills are Concentration (Con), Diplomacy (Cha), Knowledge (arcana, religion, the planes) (Int), and Spellcraft (Int). A Champion of the Six Holy Blessings also gains one bonus class skill dependent on her patron deity (see chart below).

Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the Champion of the Six Holy Blessings prestige class.

Weapon and Armor Proficiency: A Champion of the Six Holy Blessings gains no proficiency with any weapon, armor or shield.

Bonus Domain: A Champion of the Six Holy Blessings gains a bonus domain appropriate to her patron deity starting at first level (see chart below).

Bonus Feat: At 2nd level, a Champion of the Six Holy Blessings gains a bonus feat based on her patron deity (see chart below).

Turn Undead (Su): At 3rd level, a Champion of the Six Holy Blessings can turn undead as a cleric of her class level minus two. If she possess the turn undead ability from another class, she may add her Champion of the Six Holy Blessings level minus two to her effective cleric level.

Blessed Charisma (Su): At 4th level, a Champion of the Six Holy Blessings receives a +2 sacred bonus on all Charisma-based checks involving creatures or persons of good alignment. If the person/creature has class levels in a divine spellcasting class, or has the outsider type and is of good alignment, the bonus increases to +4.

Bonus Domain Slot: At 5th level, a Champion of the Six Holy Blessings may memorize an extra domain spell of each spell level per day. If the Champion of the Six Holy Blessings has levels in cleric, this means that she may now have two domain spell slots per spell level. If she is not a cleric, then she gains a domain spell slot, which she can use to prepare or cast a spell of her domain. If a character has more than one domain, she may choose to use the extra domain slot for any of her domain spells.

Patron Deity Bonus Class Skill Bonus Domain Bonus Feat
Paladine Knowledge (nobility) Glory** Leadership
Mishakal Heal Purification** Augment Healing*
Habbakuk Survival Renewal** Endurance
Kiri-Jolith Ride Courage** Honor-bound***
Majere Sense Motive Dream** Improved Initiative
Branchala Perform (any) Pleasure**** Charming***

Champion of the Six Holy Blessings
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +2 Bonus domain -
2nd +1 +0 +0 +3 Bonus feat +1 level of existing class
3rd +2 +1 +1 +3 Turn undead +1 level of existing class
4th +3 +1 +1 +3 Blessed charisma +1 level of existing class
5th +3 +1 +1 +4 Bonus domain slot -

* From Complete Divine
** From Spell Compendium (and possibly other sources)
*** From the War of the Lance sourcebook
**** From the Book of Exalted Deeds

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.