Moon Disciple Substitution Levels
D&D 3e (3.0/3.5) Rules
Moon Disciple (Wizard)
"And where does magic come from? The moons or the gods?"
Moon Disciples are a secretive faction within the Wizards of High Sorcery who seek to have the same relationship to the gods of magic that clerics have to their deities. Like other wizards, their power is drawn from arcane magic, though recorded in a prayerbook rather than a spellbook. Moon Disciples wear medallions of faith of the gods of magic called moon medallions, though they hide theirs under their robes.
Disciples of White Sorcery: The Disciples of White Sorcery study the ways of Solinari, teaching their fellow White Robes the virtues of knowledge, patience, and wisdom.
Disciples of Red Sorcery: The Disciples of Red Sorcery study the ways of Lunitari, teaching their fellow Red Robes the ways of illusion, the Balance, and knowledge for the sake of knowledge.
Disciples of Black Sorcery: The Disciples of Black Sorcery study the ways of Nuitari, teaching their fellow Black Robes the arts of cunning, deceit, and shadow. Disciples of Black Sorcery also teach the fastest routes to power.
Hit Die: d4
To take a Moon Disciple substitution level, a character must be a member of the Moon Disciples and be about to take his 1st, 5th, or 10th level of wizard.
Moon Disciple substitution levels have the class skills of the standard wizard class plus Diplomacy.
Skill Points at Each Level: 2 + Int modifier.
All of the following are features of the Moon Disciple substitution levels.
Magic Domain (Ex): At 1st level, you gain the Magic domain. You gain the granted power of the new domain, and add the domain spell for each level to your prayerbook, but the new domain does not grant you any additional spells per day.
This ability replaces the standard wizard's Summon Familiar ability at 1st level.
Prayerbook: A Moon Disciple must study his prayerbook each day to prepare his spells. He cannot prepare any spell not recorded in his prayerbook, except for read magic, which all Moon Disciples can prepare from memory.
A Moon Disciple begins play with a prayerbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization in the Player's Handbook) plus three 1st-level spells of your choice. For each point of Intelligence bonus the Moon Disciple has, the prayerbook holds one additional 1st-level spell of your choice. At each new Moon Disciple (wizard) level, she gains two new spells of any spell level or levels that she can cast (based on her new Moon Disciple (wizard) level) for her prayerbook. At any time, a Moon Disciple can also add spells found in other Moon Disciples' prayerbooks to her own, as well as spells from standard wizard spellbooks.
The Moon Disciple's prayerbook replaces the standard wizard spellbook, though the function is the same.
Moon Domain (Ex): At 5th level, you gain a bonus domain based on your patron deity (see Table 1-2: Moon Domains). You gain the granted power of the new domain, and add the domain spell for each level to your prayerbook, but the new domain does not grant you any additional spells per day.
This ability replaces the standard wizard's bonus feat at 5th level.
Arcane Grace (Su): At 10th level, a Moon Disciple gains a bonus equal to his Wisdom bonus (if any) on all saving throws against arcane spells and spell-like effects.
This ability replaces the standard wizard's bonus feat at 10th level.
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