Alternate Spell Focus Feats
D&D 3e (3.0/3.5) Rules
by Clive Squire
Descriptor Focus [General]
Your spells are better when they concern a certain type of spell, such as teleportation or good spells.
Benefit: Select a spell descriptor (such as air, acid, chaos, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, lawful, light, language-dependant, mind-affecting, sonic or water). All saving throw DCs against spells that have a matching descriptor gain a +1 bonus.
Special: You can gain this feat multiple times. The effects do not stack, each time it is selected it applies to a different descriptor type. The affects of descriptor focus stack with other bonus granted to spell saving throws, such as from the Spell Focus and Sub-school Focus feats.
Sub-School Focus [General]
Your spells are better when they concern a certain type of spell, such as phantasm or healing spells.
Benefit: Select a sub-school (such as calling, charm, compulsion, creation, figment, glamer, healing, pattern, phantasm, scrying, shadow or summoning). All saving throw DCs against spell that have a matching sub-school gain a +1 bonus.
Special: You can gain this feat multiple times. The effects do not stack, each time it is selected it applies to a different sub-school. The affects of sub-school focus stacks with other bonuses granted to spell saving throw DCs, such as from the Spell Focus and Descriptor Focus feats.
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