D&D 3e (3.0/3.5) Rules
This class was originally designed as a specialty priest for the god of bards, music, freedom, and oratory in my homebrewed campaign setting. Here it is modified for the Dragonlance Campaign Setting. It uses the Sonic domain located I already submitted, and the Book of Exalted Deeds.
Patron Deity: Branchala
The orator's class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (nobility and royalty)(Int), Knowledge (religion) (Wis), Listen (Wis), Perform (Cha), Search (Int), and Spot (Wis). See Chapter 4: Skills (in the Player's Handbook) for skill descriptions.
Skill Points per Level: 2 + Int modifier.
All of the following are class features of the orator.
Weapon and Armor Proficiency: Orators gain no additional armor or weapon proficiencies.
Spells Per Day: At each indicated orator level, the character gains new spells per day as if he had also gained a level in his spellcasting class that qualifies him to take this prestige class. However, he does not gain any other class features such as improved chance of turning/destroying undead, etc. If the character had more than one spellcasting class before becoming an orator, the player must decide which class to add the orator levels to in order to determine spells per day and spells known.
Oratory: Once per day per orator level, an orator can use the given effects as a bard of the orator's level (previous bard levels stack and count with the orator levels for uses per day, DCs, etc.). All are as the bardic music abilities of the same name.
Words of Creation: The orator gains this feat for free at second level. The description for this feat can be found in the Book of Exalted Deeds.
Rabblerouser: This ability functions as the mass suggestion bardic music effect, provided that the orator has the target audience's attention. This ability is gained at fourth level.
Leadership: At sixth level, an orator, as a leader, usually religious, but sometimes political, gains the Leadership feat.
Words of Power: At eighth level, an orator can add power word blind, power word kill, and power word stun to his spell list at the levels listed for sorcerors/wizards.
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