The Dragonlance Nexus

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The Orator

D&D 3e (3.0/3.5) Rules

by KenderBryant

This class was originally designed as a specialty priest for the god of bards, music, freedom, and oratory in my homebrewed campaign setting. Here it is modified for the Dragonlance Campaign Setting. It uses the Sonic domain located I already submitted, and the Book of Exalted Deeds.
Hit Die: d8.


Patron Deity: Branchala
Skills: Diplomacy 9 ranks, Perform (oratory) 9 ranks
Spellcasting: Must have access to the Sonic domain and must be able to cast 3rd-level divine spells.

Class Skills

The orator's class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (nobility and royalty)(Int), Knowledge (religion) (Wis), Listen (Wis), Perform (Cha), Search (Int), and Spot (Wis). See Chapter 4: Skills (in the Player's Handbook) for skill descriptions.

Skill Points per Level: 2 + Int modifier.

Class Features

All of the following are class features of the orator.

Weapon and Armor Proficiency: Orators gain no additional armor or weapon proficiencies.

Spells Per Day: At each indicated orator level, the character gains new spells per day as if he had also gained a level in his spellcasting class that qualifies him to take this prestige class. However, he does not gain any other class features such as improved chance of turning/destroying undead, etc. If the character had more than one spellcasting class before becoming an orator, the player must decide which class to add the orator levels to in order to determine spells per day and spells known.

Oratory: Once per day per orator level, an orator can use the given effects as a bard of the orator's level (previous bard levels stack and count with the orator levels for uses per day, DCs, etc.). All are as the bardic music abilities of the same name.

Words of Creation: The orator gains this feat for free at second level. The description for this feat can be found in the Book of Exalted Deeds.

Rabblerouser: This ability functions as the mass suggestion bardic music effect, provided that the orator has the target audience's attention. This ability is gained at fourth level.

Leadership: At sixth level, an orator, as a leader, usually religious, but sometimes political, gains the Leadership feat.

Words of Power: At eighth level, an orator can add power word blind, power word kill, and power word stun to his spell list at the levels listed for sorcerors/wizards.

The Orator
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +2 Oratory, inspire courage +1 +1 spellcaster level
2nd +1 +0 +0 +3 Words of creation +1 spellcaster level
3rd +2 +1 +1 +3 Inspire competence -
4th +3 +1 +1 +4 Rabblerouser +1 spellcaster level
5th +3 +1 +1 +4 Inspire courage +2 +1 spellcaster level
6th +4 +2 +2 +5 Leadership -
7th +5 +2 +2 +5 Inspire greatness +1 spellcaster level
8th +6 +2 +2 +6 Words of power +1 spellcaster level
9th +6 +3 +3 +6 Inspire courage +3 -
10th +7 +3 +3 +7 Inspire heroics +1 spellcaster level

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