The Dragonlance Nexus

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Dragonlance Unearthed: Racial Levels for the Dragonlance Campaign

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


Introduction

The concept of racial levels is becoming increasingly more popular. It was used in Savage Species for monstrous characters, then used in Monte Cook's Arcana Unearthed: A Variant Player's Handbook as something to be used with standard races. Monte later released a PDF download on how to use racial levels for Player's Handbook races.

This article will take the same concept as presented in Arcana Unearthed, and apply it to a sampling of some of Krynn's most popular races. Standard races, such as elves and dwarves, will not be presented, as the PDF download above covers these races already. Instead, this article will focus on Dragonlance-specific races.

Gully Dwarf

Gully Dwarves can take up to three levels in "Gully Dwarf" at any time. Not all Gully Dwarves, however, take racial levels (or all three of them).
Hit Die: d6.

Skills

Skill Points at 1st Character Level: (2 + Intelligence modifier) X 4.

Skill Points at Higher Levels: 2 + Intelligence modifier.

Class Skills: The Gully Dwarf's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Survival (Wis), and Tumble (Dex).

Class Features

Weapon and Armor Proficiency: Gully Dwarves are proficient with all simple weapons, and with light armor.

Self-Sufficient (Ex): The Gully Dwarf receives the Self-Sufficient feat for free. If the Gully Dwarf already has this feat, he may select another one in its place.

Hardy (Ex): The Gully Dwarf's resistance to the effects of disease and poison increases to +4.

Cornered Rat (Ex): The Gully Dwarf receives the Cornered Rat feat for free. See the Dragonlance Campaign Setting for details. If the Gully Dwarf already has this feat, he may select another in its place.

The Gully Dwarf
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Self-Sufficient
2nd +1 +0 +3 +0 Hardy +4
3rd +2 +1 +3 +1 Cornered Rat

*This feat is found in the Dragonlance Campaign Setting.

Kagonesti Elf

Kagonesti Elves can take up to three levels in "Kagonesti" at any time. Not all Kagonesti Elves, however, take racial levels (or all three of them).
Hit Die: d8.

Skills

Skill Points at 1st Character Level: (2 + Intelligence modifier) X 4.

Skill Points at Higher Levels: 2 + Intelligence modifier.

Class Skills: The Kagonesti Elf's class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), and Survival (Wis).

Class Features

Weapon and Armor Proficiency: Kagonesti are proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Call of the Wild: At 1st level, the Kagonesti's racial bonus to Knowledge (nature) and Survival checks increases to +2.

Bonus Feat: At 2nd level, the Kagonesti gains a bonus feat. The feat must be selected from the following list: Animal Affinity, Stealthy, Toughness, or Track.

Strength Increase: At 3rd level, the Kagonesti gains a +2 increase to Strength. This is a permanent improvement (similar to the ability score increase gained at every fourth level).

The Kagonesti Elf
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Call of the wild
2nd +2 +3 +3 +0 Bonus feat
3rd +3 +3 +3 +1 Strength +2

Half-Elf (Classic Dragonlance Variant)

The Half-Elf, as presented in Monte Cook's article on racial levels for the Player's Handbook (http://www.montecook.com/images/Racial_levels.pdf) includes levels for the Half-Elf. No rules need to be changed to use Half-Elf racial levels in Dragonlance, although a few tweaks can shape the Half-Elf class to fit the Dragonlance campaign.

The Half-Elf can use his bonus feat for any number of things, although one may wish to focus on archery feats (such as Point Blank Shot). For those Half-Elves who work well in both human and elven societies, they may wish to take feats such as Charming or Haggler (see Age of Mortals for details).

The Divided Ancestry ability is highly recommended, as Half-Elves in Dragonlance are divided between two worlds.

The Ability Increase can come into play for fans feeling nostalgic for the days when Dragonlance Half-Elves gained a +2 bonus to Dexterity. However, players should feel free to use the Ability Increase for any stat that they desire.

Gnome

Gnomes can take up to three levels in "Tinker Gnome" at any time. Not all Gnomes, however, take racial levels (or all three of them).
Hit Die: d6.

Skills

Skill Points at 1st Character Level: (4 + Intelligence modifier) X 4.

Skill Points at Higher Levels: 4 + Intelligence modifier.

Class Skills: The Tinker Gnome's class skills (and the key ability for each skill) are Appraise (Int), Craft (all skills, taken individually) (Int), Decipher Script (Int), Disable Device (Int), Knowledge (all skills, taken individually) (Int), Open Lock (Dex), and Profession (all skills, taken individually) (Int).

Class Features

Weapon and Armor Proficiency: Tinker Gnomes are proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Ability Score Modifier (Ex): At 1st level and again at 3rd level, the Gnome's Intelligence increases by one.

Craftsgnome (Ex): The Gnome is especially skilled at one Craft skill. At 1st level, the Gnome may add his Gnome racial levels to skill checks with one particular Craft skill.

Craft Master (Ex): The Gnome's bonus to Craft (alchemy) checks increases to +4.

Master Craftsgnome (Ex): The Gnome becomes an expert with the Craft skill he applied his Craftsgnome ability to at 1st level, placing his very heart and soul into anything created with that skill. The Gnome adds not only his Gnome racial levels to that particular Craft skill, but also his Charisma modifier.

The Tinker Gnome
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Ability score modification, craftsgnome
2nd +1 +0 +3 +0 Craft master
3rd +2 +1 +3 +1 Ability score modification, master craftsgnome

Kender

Kender can take up to three levels in "Kender" at any time. Not all Kender, however, take racial levels (or all three of them).
Hit Die: d6.

Skills

Skill Points at 1st Character Level: (4 + Intelligence modifier) X 4.

Skill Points at Higher Levels: 4 + Intelligence modifier.

Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).

Class Features

Weapon and Armor Proficiency: Kender are proficient with all simple weapons and with light armor.

The Kender
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Dexterity +1
2nd +1 +0 +3 +0 Lucky** (stacks with racial saves)
3rd +2 +1 +3 +1 Dexterity +1, +2 attack bonus with ranged weapons

**This feat is found in Age of Mortals.

Minotaur

Minotaurs can take up to three levels in "Minotaur" at any time. Not all Minotaurs, however, take racial levels (or all three of them).
Hit Die: d10.

Skills

Skill Points at 1st Character Level: (2 + Intelligence modifier) X 4.

Skill Points at Higher Levels: 2 + Intelligence modifier.

Class Skills: The Minotaur's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Profession (Sailor) (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features

Weapon and Armor Proficiency: Minotaurs with levels only in minotaur (no actual class levels) are proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and with shields (including tower shields).

The Minotaur
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Constitution +1, natural armor +1 (stacks with existing)
2nd +2 +3 +0 +0 Strength +1, scent
3rd +3 +3 +1 +1 Strength +1, Constitution +1, natural attack (+1 attack bonus with gore attacks

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