The Dragonlance Nexus

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Irda Racial Levels

D&D 3e (3.0/3.5) Rules

by Kendermage


Irda may take up to three levels in "Irda" at any time. Not all Irda, however, take racial levels (or all three of them).
Hit Dice: d4.

Skills

Skill Points at First Character Level: (2 + Intelligence modifier) x 4.
Skill Points at Higher Levels: 2 + Intelligence modifier.

Class Skills: The Irda's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), and Spellcraft (Int).

Class Features

Weapon and Armor Proficiency: Irda are proficient with all simple weapons, they are not proficient with any type of armor or shield. Armor of any type interferes with an Irda's arcane gestures, which can cause his spells with somatic components to fail.

Bonus Feat: At 1st level, the Irda gains Spellcasting Prodigy as a bonus feat. See the War of the Lance sourcebook for details.

Changer Adept: At 2nd level, the Irda improves his understanding of shape-changing, gaining one additional use of his Change Shape ability per day.

Changer Savant: At 3rd level, the Irda has mastered changing shape, and may now use his Change Shape ability five times per day.

Irda Racial Levels
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 +1 Dex, bonus feat
2nd +1 +0 +0 +3 Changer adept
3rd +1 +0 +1 +3 +1 Dex, changer savant

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