The Dragonlance Nexus

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Draconian, Traag

D&D 3e (3.0/3.5) Rules

by Victor

Medium Dragon
Hit Dice:
2d12+2 (14 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 natural, +1 Dexterity) touch 11, flat footed 13
Base Attack/Grapple: +2/+2
Attack: Claw +2 melee (1d4) or short sword +2 melee (1d6)
Full Attack: 2 claws +2 melee (1d4) and bite -3 melee (1d3); or short sword +2 melee (1d6) and bite -3 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Draconian traits, blood frenzy
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 11, Dex 13, Con 10, Int 7, Wis 8, Cha 9
Skills: Bluff +4, Hide +6, Intimidate +4, Listen +1, Spot +1
Feats: Run
Environment: Temperate plain or forest
Organization: Troop (20-40 plus 1 chieftain of 2nd or 3rd level)
Challenge Rating: 2
Treasure: None
Alignment: CE
Level Adjustment: +1

Traag draconians are the first, less-than-successful attempt at draconian creation. Gangly and emaciated, the traag stands 5 to 6 feet tall. Metallic brass in color reminds one of there heritage.


While being fierce fighters they are also paranoid cowards, who will do their best to avoid combat unless the odds are in their favor; such as outnumbering or ambush. However, once the traag enter melee combat a blood lust seizes them and they become fearless. Upon death, the traag bubble away leaving only a slimy puddle behind.

Blood Frenzy: Once entered in melee combat, the traag gains a +2 on all saving throws against fear.

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