The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/13546.aspx

Tainted-Blood Feats

D&D 3e (3.0/3.5) Rules

by Clive Squire


Taint of Dwarven Blood (Racial)

You have some dwarven blood running in your veins.

Prerequisite: Any non-dwarf or non-part dwarf (half-dwarf).

Benefit: You gain darkvision up to 60 feet and are treated as a dwarf for any effect or item that requires the recipient or user to have dwarven blood. You also gain Dwarven as a bonus language. You may choose any one of the following:

  • Stability: +4 to all checks against being bull rushed or tripped whilst on the ground.
  • Resistance to Toxins: +2 to all saving throws against toxins.
  • Resistance to Magic: +2 to all saving throws against spells and spell-like effects.

Special: You can only gain taint of dwarven blood at 1st level.


Taint of Elven Blood (Racial)

You have some elven blood running in your veins.

Prerequisite: Any non-elf or non-part elf (half-elf).

Benefit: You gain Elvensight (low-light vision and darkvision up to 30 feet) and are treated as an elf for any effect or item that requires the recipient or user to have elven blood. You gain Elven as a bonus language. You may choose any one of the following:

  • Immunity: You gain immunity to sleep effects.
  • Resistance to Magic: +2 to all saving throws against enchantment spells and spell-like effects.

Special: You can only gain taint of elven blood at 1st level.


Taint of Gnomish Blood

You have some gnomish blood running in your veins.

Prerequisite: Any non-gnome or non-part gnome (true gnome, half-gnome, thinker gnome).

Benefit: You gain a +2 racial bonus on any single Craft skill of your choice. You are treated as a gnome for any effect or item that requires the recipient or user to have gnomish blood. You gain Gnomish as a bonus language. You may choose one of the following:

  • Increased Save: +2 on Willpower saving throws.
  • Favored Class: The first class that the character takes is considered to be a favored class for the effects of determining XP penalty for being multi-classed. This is in addition to the normal favored class for the character's race.

Special: You can only gain taint of gnomish blood at 1st level.


Taint of Human Blood (Racial)

You have some human blood running in your veins.

Prerequisite: Any non-human or non-part human (human, half-elf, half-dwarf, half-kender, half-ogre, half-Irda).

Benefit: You gain +4 skill points at 1st level and are treated as a human for any effect or item that requires that recipient or user to have human blood. You gain a regional human language as a bonus language. You may choose one of the following:

  • Increased Skill Points: +1 skill point per level thereafter.
  • Extra Feat: +1 feat of your choice that you meet the requirements for.

Special: You can only gain taint of human blood at 1st level.


Taint of Kender Blood (Racial)

You have some kender blood running in your veins.

Prerequisite: Any non-kender or non-part kender (half-kender).

Benefit: You gain a +2 to all Spot skill checks and are treated as a kender for any effect or item the requires the recipient or user to have kender blood. You gain Kenderspeak as a bonus language. You may choose one of the following:

  • Luck: You gain a +1 to all saving throws.
  • Deft Hands: You gain a +2 to all Sleight of Hand and Open Lock skill checks.

Special: You can only gain taint of kender blood at 1st level.


Taint of Ogre Blood (Racial)

You have some dwarven blood running in your veins.

Prerequisite: Any non-ogre or non-part ogre (ogre, ogre mage, Irda, minotaur, half-ogre).

Benefit: You gain darkvision up to 60 feet and are treated as an ogre for any effect or item that requires the recipient or user to have ogre blood. You gain either Irda, Minotaur, or Ogre as a bonus language. You may choose any one of the following:

  • Increased Fortitude: You gain a +2 to your Fortitude saving throw.
  • Natural Armor: You gain a natural armor bonus to your AC of +5.

Special: You can only gain taint of ogre blood at 1st level.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.