D&D 3e (3.0/3.5) Rules
The Dragon Mystic is a mystic who forms a bond with a dragon much in the same way that a Dragon Mage bonds with a dragon. This bond enhances his own mystical abilities, while also enhancing the dragon's abilities. Though this bond is similar to that of a Dragon Rider's or Dragon Mage's, there are unique abilities that come about as well.
Dragon mystics come from all walks of life. Though they often come from humble beginnings, they often rise to destiny. Dragon Mystics on the side of Good often work to protect the weak from the attacks of chromatic dragons, and seek to protect the weak and innocent. Dragon Mystics on the side of evil seek to use the Power of the Dragon's Heart to enhance their dragon and cause the most destruction possible.
Hit Die: d8
Alignment: Compatible with dragon cohort.
The Dragon Mystic's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int). See Chapter 4: Sills in the Player's Handbook for skill descriptions.
Skill Points at Each Additional Level: 2 + Int. Modifier.
Weapon and Armor Proficiency: Dragon Mystics gain no additional proficiencies in weapons or armor.
Spells Per Day: A Dragon Mystic gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Dragon Cohort: At 1st level, a Dragon Mystic may designate a dragon cohort in the same fashion that a Dragon Rider does. See pages 77 – 79 of the Dragonlance Campaign Setting for details.
Dragon Domain: At 1st level, the Dragon Mystic gains the Dragon domain (see the Draconomicon, p. 107.). The Dragon Mystic adds the domain spells to any spells he already knows. However, he does not gain any additional spells per day from the bonus domain. As Bluff and Intimidate are class skills for the Dragon Mystic already, the Dragon Mystic instead gains a +2 bonus to these two skills.
Dragon Feat: At 2nd level, a Dragon Mystic can grant his dragon cohort the full benefits of a bonus feat chosen from the following list: Flyby Attack, Hover, Quicken Spell-Like Ability, Snatch, Strafing Breath, Wingover, or any one metamagic feat (though it must be a metamagic feat the mystic already knows). The bonus feat does not count against the dragon's normal feat capacity, though it must still meet all prerequisites, as noted in the appropriate feat descriptions.
A Dragon Mystic must spend one week training with the dragon in order for it to receive the bonus feat. The Dragon Mystic may bestow a second bonus feat at 5th level, and a third at 9th. The additional feats require the same training time as the first.
Empathic Communication (Ex): Per the Dragon Rider ability, p. 79 of the Dragonlance Campaign Setting.
Dragon's Heart: The Dragon Mystic gains Improved Resist Dragonfear as a bonus feat. See the Dragonlance Campaign Setting for details.
Defensive Teamwork: At 10th level, a Dragon Mystic and his dragon cohort work so well together that they continually act to protect each other from harm. Both the Dragon Mystic and the dragon receive a +2 circumstance bonus to Armor Class and a +1 circumstance bonus on Will saving throws.
A Dragon Mystic whose dragon mount is killed or who purposefully breaks his bond with his dragon may no longer advance in this class until he forms a bond with a new dragon. A Dragon Mystic who betrays his dragon and purposefully harms him will be unable to bond with any other dragon as the tale of such a heinous betrayal will reach the ears of other dragons.
Thanks and acknowledgements: Special thanks to Clark Valentine for the idea of using the dragon domain from the Draconomicon.
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