The Dragonlance Nexus

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Dragonlance Game Designer

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman

The Dragonlance Game Designer is one of the few talented (or very lucky) individuals who work on writing gaming material for Sovereign Press' Dragonlance gaming books. Such individuals are quite rare, and hail from across the globe. Knowledge of the Dragonlance setting is required, as is a general lack of sleep.

The path to becoming a Dragonlance Game Designer is not an easy one. You must find a way to work another job (since game design in general isn't enough to live on) while maintaining a happy household with the wife and kids.

Dragonlance Game Designers are respected by those who enjoy the Dragonlance RPG and maintain a good rapport with fans.

Hit Dice: d6


To qualify to become a Dragonlance Game Designer, a character must fulfill all the following criteria:

Skills: Craft (game design) 8 ranks, Diplomacy 4 ranks, Profession (any one outside the realm of game design) 4 ranks.
Feats: Endurance
Special: Must have played or been a game master for Dragonlance in more than one edition of the game. Must have displayed a propensity towards good game design to Sovereign Press by succeeding in a Craft (game design) check at DC 25. The DC increases to 30 if excessive begging was involved.

Class Skills:

The Dragonlance Game Designer's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (game design) (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually), Listen (Wis), Profession (any other than game designer – let's face it, you don't make a buck off of game design anyway) (Wis), Search (Int), and Spot (Wis).

Skill Points at Each Level: 8 + Int Modifier

Class Features:

All the following are class features of the Dragonlance Game Designer.

Weapon and Armor Proficiency: Dragonlance Game Designers gain no additional proficiency in any armor or weapons, but they run really fast when a horde of fans comes after them. Well, maybe not so much.

Dragonlance Lore: This ability functions like the bard's bardic knowledge ability, save that it applies only to the Dragonlance setting.

Eschew Sleep: The Dragonlance Game Designer has learned that sleep is a thing of the past. Rather than needing a full 8 hours of sleep, he may instead subtract a number of hours of sleep equal to his Dragonlance Game Designer level. For example, Cam Banks has 5 levels of Dragonlance Game Designer. He may survive on only 3 hours of sleep (8 hours minus Dragonlance Game Designer level [5]).

Additional Design: The Dragonlance Game Designer has finally got his name in print. As such, he receives a +2 bonus to all Charisma-based checks dealing with Dragonlance gaming fans.

The Wife and Kids!: The Dragonlance Game Designer realizes that in order to work as a game designer, he must spend time with his wife and kids. The Dragonlance Game Designer may add his Dragonlance Game Designer levels to all Charisma checks to avoid the wife's rage ability. If this check fails, the Dragonlance Game Designer may add 10 to his speed to avoid the wife's rolling pin and infernal wrath.

Design: Huzzah! Your name is on the cover of a gaming book and fans across the land know you for who you are. Your bonus to Charisma-based checks dealing with Dragonlance fans increases to +4. This bonus may also be used in Diplomacy checks against irate fans to prove that you're not a hack.

One With the Game: At 5th level, the Dragonlance Game Designer knows the Dragonlance RPG so well that he need not make any Intelligence checks to look up a rule. He simply knows it by heart.

Dragonlance Game Designer
Level BAB Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Dragonlance Lore, Eschew Sleep
2nd +1 +0 +0 +3 Additional Design
3rd +2 +1 +1 +3 The Wife and Kids!
4th +3 +1 +1 +4 Design
5th +3 +1 +1 +4 One With the Game

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.