D&D 3e (3.0/3.5) Rules
Rotak (aka fire dragon draconian)
Large Dragon (Fire)
Death Throes (Su): Dissolves into lava, dealing 1d6 damage per round for 1d6 rounds to everyone in a 10-ft. radius.
Breath Weapon (Su): Reflex DC 16. A 30-ft. cone of chaotic fire deals 3d8 damage on a failed save, half on a successful reflex save. Half of this damage is Chaotic, so resistance to fire does not apply.
Spell-like abilities: 1/day-fireball, wall of fire (both at 6th caster level).
Heat (Ex): Damage taken from a Rotak's natural weapons deals an extra 1d4 fire damage. Creatures attacking a Rotak with natural weapons likewise takes the same damage per hit.
Created at the height of power of sorcery and mysticism, Rotaks were created by spellcasters who had unearthed the secrets of draconian creation. Taking the eggs of Chaos' fire dragons, the casters were finally able to master the proceedure in 29 SC.
Standing at close to 9', Rotaks are very large, menacing opponents. They are tall, as well as very stout. This combination, along with their skin, inhibits their ability for any type of fast movement. They are also unable to fly or glide, although they have wings. Their body composition is too dense for the wings to provide any aerial help. Their skin consists of scaly plates, separated by what appears to be magma flowing underneath the plates. This plate-like skin is hard as stone, providing them very good protection.
Rotaks are fiece warriors, fierce but undisciplined. When they even think they are threatened or provoked (which is very often), they fly into battle rage, using their Power Attack to quickly bring down their enemies. They typically do not use any kind of tactics or ambush, unless there is an exceptional minded Rotak somewhere.
They would probably like to carry treasure, but because of their fiery nature, pretty much anything they touch for a period of time becomes useless. So they rely on their natural armor and fiery touch (including their improved claw attacks) to destroy their enemies.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.