The Dragonlance Nexus

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Jivat

D&D 3e (3.0/3.5) Rules

by Adam Rothschiller


Large Magical Beast
Hit Dice:
6d10+18 (51 hp)
Initiative: +4
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 18 (-1 size, +4 Dex, +5 natural), touch 13, flat-footed 14
Base Attack/Grapple: +6/+13
Attack: Claw +9 melee (1d6+3)
Full Attack: 2 claws +9 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsense 40 ft., darkvision 40 ft.
Saves: Fort +8, Ref +6, Will +4
Abilities: Str 17, Dex 18, Con 16, Int 9, Wis 14, Cha 6
Skills: Hide +2, Listen +5*, Move Silently +2, Spot +5*
Feats: Flyby Attack, Hover, Wingover
Environment: Underground
Organization: Solitary or pair
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 8-10 HD (Large), 11-21 HD (Huge)

This frightening bat-like creature has a body as big as a small horse and wings that spread to twice its body's length. Small lizard-like scales cover most of its body with boney spines protruding through here and there.

Jivat are large bat-like creatures that serve as flying mounts for the scouts of the Theiwar. They resemble large bats that have small lizard-like scales and bony spines. They vary in color from black to a dirty yellow color. Their eyes are milky white with only a hint of a black pupil.

Jivat grow to over 10 feet in length with a wingspan of over 20 feet wide. Juvenile Jivat average 5-6 feet and are used as flying messengers by high ranking Theiwar.

Jivat cannot speak, but understand Dwarven and Common.

Combat

Jivat prefer to surprise their prey by diving down upon them from above. Rarely do they stay stationery during combat, instead preferring to use hit and run tactics.

Breath Weapon (Su): 15-ft. cone, once every 1d4 rounds, damage 4d6 sonic, Reflex DC 16 half. The save DC is Constitution based.

Skills: Jivat have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

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