The Dragonlance Nexus

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Ice Dragonette

D&D 3e (3.0/3.5) Rules

by Nael


Dragon (Cold)

Environment: Cold mountains and glaciers
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or pack (2-4 and 2-5 offspring)
Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 16; ancient 17; wyrm 18; great wyrm 19
Treasure: Triple standard
Alignment: Always neutral evil
Advancement: Wyrmling 2-3 HD; very young 4-5 HD; young 6-8 HD; juvenile 9-10 HD; young adult 11-12 HD; adult 13-15 HD; mature adult 16-18 HD; old 17-19 HD; very old 20-22 HD; ancient 23-25 HD; wyrm 26-28 HD; great wyrm 29+ HD
Level Adjustment: Wyrmling +1; very young +1; young +2 juvenile +5; others -

The scales of a wyrmling ice dragonet glisten like mirrors. As the dragonet ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

Combat

Ice dragonets prefer sudden assaults bursting from beneath water, snow, or ice. They loose their breath weapon, and then try to knock out a single opponent with a follow-up attack.

Breath Weapon (Su): An ice dragonet has one type of breath weapon, a cone of cold.

Ice Walking (Ex): This ability works like the spider climb spell, but the surfaces the dragonet climbs must be icy. It is always in effect.

Freezing Fog (Sp): An old or older dragonet can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragonet is immune to the grease effect because of its ice walking ability. This ability is the equivalent of a 5th-level spell.

Chilling Roar: As an adult the ice dragonet may use this ability 2 times per day, and one additional time per age category above adult, to strike fear into its opponents as if the spell fear had been cast by a 10th level caster.

Skills: Hide, Move Silently, and Disguise are considered class skills for the ice dragonet.

Appearance

Ranging in size from a large dog (Wyrmling) to a rather large draft horse (Great Wyrm) the ice dragonet resembles the parent white dragon only in coloration and general build. The ice dragonet is wingless, but has heavier front claws to assist in burrowing beneath the glaciers, and for gripping the ice as it runs. The neck of the ice dragonet is considerably shorter and much more like a horse's in alignment, as are the shoulders and pelvis. Unlike a horse however the articulation of the front arms/legs and back legs are of the normal draconic configuration, which allows the dragonet the ability to climb and grasp its prey.

Origin

When the Graygem began affecting the creatures of Krynn, all creatures even the mighty dragons where also altered. As the Graygem passed over a clutch of abandoned white dragon eggs, it altered the general structure and nature of the unborn dragons, making them more cunning and intelligent as well as denying them wings and much of the draconic magic. The ice dragonet does retain the breath weapon but to a lesser degree and in a cloud that expands in a 40 foot radius, rather than a cone.

Table 1-1: Ice Dragonets by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Attack Fort Save Ref Save Will Save BW (DC) Fri. Pres. (DC)
Wyrmling T 2d12+3 (25) 11 10 13 9 11 6 +2 +4 +3 +3 - -
Very Young S 4d12+6 (50) 13 10 13 9 11 6 +5 +6 +5 +5 1d4 (12) -
Young M 6d12+18 (75) 15 10 15 9 11 6 +8 +8 +6 +6 2d4 (13) -
Juvenile M 9d12+24 (100) 17 10 15 12 11 8 +11 +10 +8 +8 3d4 (14) -
Young Adult M 11d12+45 (125) 19 10 17 12 11 10 +15 +12 +9 +9 4d4 (15) -
Adult L 14d12+72 (150) 21 10 19 13 11 12 +18 +15 +11 +11 5d4 (16) -
Mature Adult L 17d12+105 (200) 23 10 21 13 13 12 +21 +17 +12 +13 6d4 (17) 10
Old L 19d12+120 (225) 25 10 21 14 13 12 +24 +19 +14 +15 7d4 (18) 13
Very Old L 21d12+162 (275) 27 10 23 14 15 14 +27 +21 +15 +17 8d4 (19) 16
Ancient H 24d12+180 (325) 29 10 23 16 15 14 +30 +23 +17 +19 9d4 (20) 19
Wyrm H 27d12+231 (375) 31 10 25 16 15 16 +33 +25 +18 +20 10d4 (21) 22
Great Wyrm H 29d12+288 (450) 33 10 27 19 19 18 +36 +28 +20 +24 14d4 (22) 25

Table 1-2: Ice Dragonet Abilities by Age
Age Speed Initiative AC Special Abilities CL SR
Wyrmling 60 ft., burrow 30 ft. +0 14 (+2 size, +2 natural), touch 12, flat-footed 14 Ice walking, immunity to cold, vulnerability to fire - -
Very Young 60 ft., burrow 30 ft. +0 16 (+1 size, +5 natural), touch 11, flat-footed 16 Camouflage - -
Young 60 ft., burrow 30 ft. +0 18 (+8 natural), touch 10, flat-footed 18 - - -
Juvenile 60 ft., burrow 30 ft. +0 20 (+10 natural), touch 10, flat-footed 21 - - -
Young Adult 60 ft., burrow 30 ft. +0 21 (+11 natural), touch 9, flat-footed 23 - - -
Adult 60 ft., burrow 30 ft. +0 22 (-1 size, +13 natural), touch 9, flat-footed 26 Chilling roar - -
Mature Adult 60 ft., burrow 30 ft. +0 27 (-1 size, +18 natural), touch 8, flat-footed 28 - - -
Old 60 ft., burrow 30 ft. +0 29 (-1 size, +20 natural), touch 8, flat-footed 31 Freezing fog 5th -
Very Old 60 ft., burrow 30 ft. +0 33 (-1 size, +24 natural), touch 8, flat-footed 34 - - -
Ancient 60 ft., burrow 30 ft. +0 37 (-2 size, +29 natural), touch 8, flat-footed 37 - - -
Wyrm 60 ft., burrow 30 ft. +0 38 (-2 size, +32 natural), touch 6, flat-footed 38 - - -
Great Wyrm 60 ft., burrow 30 ft. +0 41 (-2 size, +35 natural), touch 6, flat-footed 41 - - -

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