The Dragonlance Nexus

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Hammer of Reorx

D&D 3e (3.0/3.5) Rules

by Henrad


The Church of Reorx is a diverse institution. Human craftsmen, gnome inventors, dwarven smiths, and more can all be found in the church, as both worshippers and leaders. Amongst the clerics, there are those who focus on the spirtual needs of the flock, those intent on honing there craft skills, great inventors, and adventuring missionaries. One subset of the the latter are the Hammers of Reorx.

The Hammers of Reorx take there name from the grumbly gods favored weapon and most trusty tool, the warhammer. Combing their faiths abilitiy to manipulate the elements, with a keen focus on both the creative and combative uses of the warhammer, the Hammers dedicated themselves to promoting and spreading the word and works of the Hammer God, Reorx.

Hit Die: d8

Requirements:

Base Attack Bonus: +3
Skills: Craft (Weaponsmithing) 8 ranks, Knowledge (the planes) 5 ranks, Knowldege (religion) 5 ranks.
Feats: Martial Weapon Proficiency (Warhammer), Skill Focus:(Craft:Weaponsmithing).
Spells: Ability to prepare and cast divine spells.
Special: The character must have access to two of the following domains (fire, earth, and forge).

Class Skills:

The Hammer of Reorx's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Heal (Wis), Knowledge (Religion, the planes, arcanca) (Int), Profession (Wis), Spellcraft (Int).

Skill Points per level: 2 + Int modifier

Class Features:

Bonus Domain : At first level a Hammer of Reorx adds another domain from the list of domains available to clerics of Reorx.

Elemental Turning: Level of Hammer of Reorx stack with levels of cleric to determine power and number of uses of elemental turning. Levels of Hammer of Reorx do not stack with cleric levels for turning undead.

Flame Strike (sp): As a free action, a Hammer of Reorx of 2nd level can spend one daily use of command fire/turn water elementals, in order to give her warhammer the flaming magic ability. This effect last for a number of rounds equal to the Hammers effective Elemental turning level + her Cha modifier. This can be used a number of times equal to the number of remaining command fire/turn water elemental attempts remaining.

Earth Strike (sp): As a free action, a Hammer of Reorx of 4th level can spend a daily use of command earth/turn air elementals in order to give her warhammer the properties of a cold iron weapon. This effect last for a number of rounds equal to the Hammers effective Elemental turning level + her Cha modifier. This can be used a number of times equal to the number of remaining command earth/turn air elemental attempts remaining.

Weapon Focus (warhammer): A Hammer of Reorx of 5th level gains Weapon Focus (warhammer) as a free feat. If the character already possesses this feat, she may select another feat, but must meet all prerequisites.

Greater Flame Strike (sp): As a free action, a Hammer of Reorx of 6th level can spend two daily uses of command fire/turn water elementals, in order to give her warhammer the flaming burst magic ability. This effect last for a number of rounds equal to the Hammer's effective Elemental turning level + her Cha modifier. This can be used a number of times equal to the number of remaining command fire/turn water elemental attempts remaining.

Greater Earth Strike (sp): As a free action, a Hammer of Reorx of 8th level can spend two daily uses of command earth/turn air elementals in order to give her warhammer the properties of an adamantine weapon. This effect last for a number of rounds equal to the Hammer's effective Elemental turning level + her Cha modifier. This can be used a number of times equal to the number of remaining command earth/turn air elemental attempts remaining.

Weapon Specialization (warhammer): A Hammer of Reorx of 9th level gains Weapon Specialization (warhammer) as a free feat. If the character already possesses this feat, she may select another feat, but must meet all prerequisites.

Fiery Earth (sp): A Hammer of Reorx of 10th Level can use both an earth stirke and a fire strike simultaneously. The cost increases by one for each category of turning. For example, if she wanted to create a Flame Strike and an Earth Strike. The cost would be 2 fire attempts and 2 earth attempts. If she wanted to create a Greater Flame Strike, with an Earth Strike, the cost would be 3 fire attempts and 2 earth attempts. Using a fiery earth effect is a free action.

Hammer of Reorx
Level Base Att. Fort Ref Will Special Spells Per Day
1st +0 +2 +0 +2 Bonus domain, elemental turning +1 Spellcaster Level
2nd +1 +3 +0 +3 Flame Strike --
3rd +2 +3 +1 +3 -- +1 Spellcaster Level
4th +3 +4 +1 +4 Earth Strike --
5th +3 +4 +1 +4 Weapon Focus (warhammer) +1 Spellcaster Level
6th +4 +5 +2 +5 Greater Flame Strike --
7th +5 +5 +2 +5 -- +1 Spellcaster Level
8th +6 +6 +2 +6 Greater Earth Strike --
9th +6 +6 +3 +6 Weapon specialization (warhammer) +1 Spellcaster Level
10th +7 +7 +3 +7 Fiery Earth +1 Spellcaster Level

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