Twin Horns Fighting Style
D&D 3e (3.0/3.5) Rules
The Twin Horns fighting style was developed by minotaurs ages ago for use in the Games. It is a form of fighting that was based originally on showmanship, exemplifying grace and power all at the same time. The fighting style has been adapted beyond this for use in the battlefield as well.
The fighting style focuses on the two-bladed sword, a weapon that is difficult to master. Opponents will often underestimate a minotaur who has mastered this technique, thinking that he is a slow-moving hulking brute. This is far from the case. Masters of the Twin Horns fighting style are strong, but they rely as well on grace and speed. As an opponent blocks one attack from the two-bladed sword will soon realize his mistake as the other end swings around to gut him.
What makes this fighting style doubly-deadly is that the speed of their attacks are coupled with minotaur might, resulting in deadly consequences. Masters of the Twin Horns have been known to walk into battlefields to take on over four opponents at once.
Those who wish to learn the fighting style must first fight in the Games, trained by a master of the art. After spending at least two years learning thusly, a student of this fighting style can apply what he learns in service of the emperor throughout the empire. Masters of the Twin Horns are afforded great respect throughout the empire. Those who use the Twin Horns against the emperor or his legions are considered to be traitors and are branded for death. Usually, another Master of the Twin Horns will be sent to take him down.
The following recommendations are given so that players may shape this fighting style in their games.
Ability Scores: High Str and Dex.
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