D&D 3e (3.0/3.5) Rules
by Matt & Trampas Whiteman
Scattered throughout the inns and taverns of Ansalon, the Barmaid is perhaps the most common type of adventurer in the campaign world. Fearlessly confronting hordes of thirsty patrons each and every day, running to and from the kitchen with trays laden with food and ale, she works tirelessly to satisfy the appetites of heroes just returned from a dungeon crawl. While some may dismiss her profession as one not fit for a 'true' adventurer, the dangers of her profession expose her to constant danger from lecherous travelers looking for an evening's entertainment, as well as surviving the occasional bar brawl that breaks out from time to time even at the finest establishments.
In addition to busing tables and waiting on customers, the Barmaid is also well-versed in the latest gossip, and can glean information like only the best rogues can-perhaps better, given her natural talents at 'charming' even the toughest customers. Furthermore, she has an uncanny knack for reading people and understanding their true motives. Finally, the Barmaid is also adept in the performance arts, and has been known to act as a distraction to prevent things from getting really ugly.
While the Barmaid may not be the most appreciated of the adventuring classes on the battlefield, many a campaign would come to an abrupt halt if not for her unique skills in the barroom!
Hit Dice: d6
To qualify to become a Barmaid, a character must fulfill all the following criteria.
Skills: Balance: 6 ranks, Profession (barmaid): 6 ranks
The Barmaid's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (local) (Int), Listen (Wis), Perform (Cha), Profession (barmaid) (Wis), Sense Motive(Wis), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
Skill Points at Each Level: 8 + Int Modifier
All the following are class features of the Barmaid.
Weapon and Armor Proficiency: Barmaids are proficient in the frying pan.
Frying Pan Strike (Ex): The Barmaid has learned how to use the frying pan to deadly effect. At 1st level, the Barmaid's base damage when using the frying pan is 1d4. This increases to 1d6 at 2nd level, 1d8 at 3rd level, 1d10 at 4th level, and 1d12 at 5th level.
Show 'em the Goods (Ex): You are gifted by the gods and know how to use it. At 1st level, you may add your Barmaid class level to any Bluff, Diplomacy, and Sense Motive check directed at a male in order to gain a good tip. This ability can also be used for Gather Information checks to discover the latest gossip. This ability is usable at will.
At 3rd level, this ability gains an extra benefit. Any man who stares at your "attributes" (and they will, ladies) are automatically stunned for 1d6 rounds. This ability is usable at will.
Smite Man (Su): This ability works just like a Paladin's smite evil ability, save that it applies only to men who have done or said something stupid. This ability can be used once per day at 2nd level and twice per day at 4th level.
Drink 'em Under the Table (Ex): The Barmaid can drink with the best of them. The Barmaid adds her Charisma bonus to all Fortitude saves made to resist the intoxicating effects of alcohol.
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