The Dragonlance Nexus

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Defender of the Platinum Scale

D&D 3e (3.0/3.5) Rules

by Nael


Some time after Paladine relinquished his divinity, a small number of mystics, as well as clerics of Habakkuk, Kiri-Jolith, Mishakal and Majere, discovered the first Platinum Scales. In time, some Knights of the Sword and Ergothian Imperial Rangers also discovered the Scales within their possession. A few clerics have hypothesized that when Paladine shed his aspect as the Platinum Dragon, that a small portion of his scales fell to Krynn to be dispersed among a chosen few who uphold the spirit of Paladine's sacrifice.

The Defenders of the Platinum Scale is a small yet dedicated group of people of faith who, in honor of Paladine's sacrifice, willingly wander the continent of Ansalon seeking out evil and injustice not for the glory of a deity or knightly order, but for the god in themselves and in memory of the one who gave up his immortality and godhood to preserve the balance.

Members always wear a small dragon scale made of platinum, either as an earring or pendant or ring. This dragon scale, much like the medallion of faith of the Holy Orders of the Stars, cannot be forcefully removed by anyone. Attempting to do so will destroy the scale and deal 1d6+6 points of damage to the one removing it. Unlike the medallion of faith, the dragon scale cannot be used to create another scale. If a scale is lost or earned, the recipient will discover it over the course of the day accidentally. The scales themselves do not radiate magic and have no other ability other than to never tarnish.
Hit Die: d8.

Requirements

To qualify to become a Defender of the Platinum Scale, a character must fulfill all of the following criteria.

Base Attack Bonus: +2.
Alignment: Any good.
Skills: Knowledge (religion) 5 ranks. This signifies that the character has learned enough about the gods to understand why Paladine's sacrifice was necessary to maintain the balance.
Special: The character must possess the ability to cast divinely-inspired magic, or magic of a mystical nature.

Class Skills

The Defender of the Platinum Scale's class skills (and the key ability for each skill) are Concentration (Con), Heal (Wis), Knowledge (history) (Int), Knowledge (law) (Int), Knowledge (religion) (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Survival (Wis). See Chapter 4 in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 1d6 + Int modifier.

Defender of the Platinum Scale
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +0 +1 Bonus domain
2nd +1 +0 +0 +2 Bonus feat, +1 level of spellcasting class
3rd +2 +1 +0 +2 Shield other, lay on hands
4th +2 +1 +1 +3 Inner strength, +1 level of spellcasting class
5th +3 +1 +1 +3 Aura of light

Class Features

All of the following are class features of the Defender of the Platinum Scale prestige class.

Bonus Domain: At 1st level, the defender may select either a clerical domain or a mystic domain in addition to any other domains they may already have. If the core class did not already have a domain, the defender may select one.

At the DM's option, the defender may not select domains that would be considered evil in nature or purpose.

Shield Other: As long as the defender is using a medium or large shield, he may designate a single person to gain a +2 modifier to Armor Class as long as the designated person is within five feet of the defender.

Lay on Hands: A defender has the ability to lay on hands as many times per day as the defender has in his Healing Pool. A defender's Healing Pool is the combined level of the defender plus the defender's Wisdom modifier.

Inner Strength: Once per day as a partial action, the defender may add 4 points to one attribute just as if the defender had cast the stat enhancement spell of the same type associated with the attribute. After the effect has expired, the defender takes a penalty in the same attribute equal to the amount of the bonus for 1 day.

If Constitution is the selected attribute, the subsequent loss of Constitution will never kill the defender. If the reduced Constitution reduces the defender's hit points to 0 or less, the defender will instead be reduced to 1 hit point and rendered unconscious.

Aura of Light: Once per day, a 5th-level defender may summon up a manifestation of mystic energy that radiates pure good. This manifestation is a platinum-colored light that combines the effects of a bless spell on all allies and a curse spell on all enemies. The save DC is 10 + the defender's class level + the defender's Wisdom bonus. Undead will actually take 1d4 points of damage per round - the damage is considered holy in origin and cannot be saved against or reduced.

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