The Dragonlance Nexus

Printed From:


D&D 3e (3.0/3.5) Rules

by James O'Rance

Gargantuan Aberration
Hit Dice: 16d8+82 (184 hp)
Initiative: +1 (Dex)
Speed: 10 ft., Swim 20 ft.
AC: 17 (-4 size, +1 Dex, +10 natural)
Attacks: Ten tentacles +24 melee and one bite +19 melee
Damage: Tentacles 1d10+12, bite 1d4+6
Face/Reach: 20 ft. by 40 ft./5 ft. (25 ft. with tentacle)
Special Attacks: Barbs, constrict, improved grab, quicksand pit
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +12, Ref +6, Will +10
Abilities: Str 34, Dex 12, Con 25, Int 6, Wis 17, Cha 12
Skills: Listen +8, Move Silently +4, Spot +7
Climate/Terrain: Temperate forest and swamp
Organisation: Solitary
Challenge Rating: 8
Treasure: Half standard
Alignment: Always neutral
Advancement: 17-32 HD (Gargantuan), 32+ HD (Colossal)

The wyndlass is a tentacled horror that lurks in desolate swamps and gloomy forests; it looks something like a giant black octopus with ten barbed, whiplike tentacles. Between the two rows of five limbs are the creature's three gleaming eyes and powerful beak.

Although prey seldom sees a wyndlass, there have been times when they have sighted out of their pits. A powerful predator, the wyndlass has been known to devour several whole horses at a time in its quest to satisfy its awesome hunger. The wyndlass takes no delight in killing and is not an evil creature, but its great size requires that it hunt very often and this has created a reputation as an evil and hateful thing.


The wyndlass typically attempts to grapple opponents (with a +12 special size modifier to attack), and either pin their victims until they suffocate, or attack with its beak. A wyndlass can only attack two opponents with its tentacles, devoting one tentacle cluster towards each target.

Barbs (Ex): Anyone who attempts to wrench himself free of the wyndlass' grappling tendrils is torn and cut by the keen barbs that cover them. Whenever an ensnared character attempts to break free, he suffers 1d6 points of damage for each limb that was wrapped around him.

Improved Grab (Ex): To use this ability, the wyndlass must hit an opponent of up to Huge size with a tentacle attack. If it gets a hold, it can constrict.

Constrict (Ex): A wyndlass deals automatic tentacle damage with a succesful grapple check against Huge or smaller creatures.

Quicksand Pit (Ex): The wyndlass sets up its lair by burrowing into the ground along a well-traveled game trail or road. As it digs, the wyndlass exudes a fine oil that mixes with the soil to form a substance with less surface tension than water or normal quicksand; it is so slippery that one cannot even feel it as it runs through one's fingers. Those who attempt to swim in a wyndlass pit suffer a -10 circumstance penalty to the Swim skill checks, and typically plunge beneath the surface to be attacked by the wyndlass. As soon as something flounders into the pit, the wyndlass unfurls its barbed tentacles and pulls the prey deeper into the pit, where it will likely drown.

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