The Dragonlance Nexus

Printed From:


D&D 3e (3.0/3.5) Rules

by James O'Rance

Medium-sized Giant (aquatic, ogre)
Hit Dice: 5d8+5 (27 hp)
Initiative: +2 (Dex)
Speed: 30 ft., Swim 30 ft.
AC: 15 (+2 Dex, +3 natural)
Attacks: Longsword +5 melee
Damage: Longsword 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Alternate form, darkvision 60 ft.
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 11, Dex 15, Con 12, Int 14, Wis 14, Cha 15
Skills: Bluff +6, Diplomacy +6, Listen +9, Move Silently +3, Perform +6, Spot +8, Wilderness Lore +4
Feats: Alertness, Weapon Focus (Longsword)
Climate/Terrain: Any aquatic
Organisation: Solitary or pod (5-20)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually chaotic good
Advancement: By character class

Around the time of the Cataclysm, certain Irda underwent a transformation, becoming closely linked with the sea. These Irda became the yrasda, an Irda-like race, whose members could transform themselves into specific sea creatures.

The ushama are a breed of yrasda able to shapechange into killer whales. In their humanoid forms, ushama are slender in build, with silver eyes and drooping eyelids. Their skin tone of midnight blue hue. They are graceful and possess beautiful voices.


Ushama only enter combat if attacked first or for food. On land, they will fight with weapons (usually swords) if possible, for all breeds of yrasda have lost their spell casting abilities. If they enter combat in the water, they assume their killer whale form.

Alternate Form (Su): An ushama can shift between its humanoid and orca whale forms as a standard action. In whale form, it cannot make melee attacks or speak, but it gains the natural attacks, movement, AC, and extraordinary abilities of an orca whale. See page 204 of the Monster Manual for the creature's extraordinary abilities in whale form.

The ushama remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the ushama reverts to humanoid form when killed. A true seeing spell reveals both forms simultaneously.

Skills: Ushama gain a +4 racial bonus to Bluff, Diplomacy, and Perform checks.


Ushama are found throughout the Courrain Ocean to the east of Ansalon, from the Arctic to the subtropics. They live a mostly nomadic existence, sometimes settling near a seacoast for a short while. Ushama tend to be quite friendly towards other intelligent beings. Most breeds of yrasda try to live in harmony with nature, of which they consider themselves a part. Unlike their Irda ancestors, yrasda are not vegetarian, and will kill unintelligent animals for food.

Ushama travel about in tribe-like pods, and will usually aid any troubled traveler they find. Occasionally a pod or a single ushama will bond with an individual or a seaside village. Once such a bond is formed, only death will break it. Though the ushama will continue to wander the seas, it will always return to the village or individual with whom it is bonded.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.