D&D 3e (3.0/3.5) Rules
Large Monstrous Humanoid
Ursoi are a subterranean race that has developed into intelligent, social creatures. An ursos looks a great deal like a bear, with thick shaggy fur and powerful paws, and stands about nine feet tall. Unlike bears, the forepaws of ursoi have long, nimble fingers. Ursoi enjoy wearing crude jewelry and leather belts or harnesses in which they keep their tools and weapons. They wear fur robes and stoles on ceremonial occasions.
Ursoi speak their own unique language, but are unable to pronounce human words, and rarely if ever have the opportunity to learn Common.
Ursoi hunt and fight cooperatively. They are fearless fighters, and will not back down from a challenge. However, they are also smart enough to retreat if a combat turns against them. An ursos will fight with weapons if doing so grants some advantage, but usually relies upon its claws and fangs.
Improved Grab: To use this ability, the ursos must hit a Medium-size or smaller opponent with its claw attack. If it gets a hold, the ursos automatically deals damage with both claws each round the hold is maintained, and gains a +4 bonus to attack with its bite.
Ursoi live in remote caverns and tunnels deep beneath Icewall Glacier and near the outer edges of the subterranean chasm known as Chorane. They possess a tribal society ruled by a chieftain, several sub-chieftains, and a tribal shaman. Each ursos cooperates with others of the tribe, and lives by a strong sense of personal honour. Ursoi tribes are organised around the hunt, for although ursoi are omnivores they prefer fresh meat to fungus, moss and lichens.
An ursos' favoured class is ranger; many chieftains and shamans are rangers.
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