The Dragonlance Nexus

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Urkhan Worm

D&D 3e (3.0/3.5) Rules

by James O'Rance


Huge Beast
Hit Dice: 8d10+40 (84 hp)
Initiative: +1 (Dex)
Speed: 20 ft., burrow 5 ft.
AC: 15 (+1 Dex, -2 size, +6 natural)
Attacks: Bite +12 melee
Damage: Bite 2d6+12
Face/Reach: 5 ft. by 20 ft./15 ft.*
Special Qualities: Tremoursense
Saves: Fort +11, Ref +7, Will -1
Abilities: Str 26, Dex 12, Con 20, Int 1, Wis 4, Cha 4
Skills: Listen +3
Climate/Terrain: Underground
Organisation: Solitary or nest (5-20 4+ HD young)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Huge), 13-24 HD (Colossal)

* Urkhan worms have an unusually long reach for a creature of their size

Sometimes known as tractor worms, urkhans are huge subterranean beasts that consume the organic material and minerals found in earth, soil, and even solid rock. These powerful creatures possess segmented bodies about thirty feet in length with a 4 ft. diametre, and are trained by the dwarves of Thorbardin to serve as beasts of burden, pulling carts and trams, as well as excavating new tunnels. Young urkhans grow in the North Warren of Thorbardin, tilling the soil of fungus farms as they burrow for food.

Combat

Urkhan worms are not aggressive creatures, but have been known to lash out and bite creatures that threaten them or block access to food or an escape route. In melee, an urkhan worm usually forms into a coil 10 feet across and bites at opponents that threaten it, striking with a surprisingly long reach.

Tremoursense (Ex): An urkhan worm can automatically sense the location of anything within 60 feet that is in contact with the ground.

Training an Urkhan Worm

Urkhan eggs are worth 600 stl each to the dwarves of Thorbardin and Kayolin, while young are worth 1,000 stl each. Professional trainers charge 1,000 stl to rear or train an urkhan, which then serves any humanoid master with simple obedience for life.

Training an urkhan requires a successful Handle Animal check (DC 29 for a young creature, DC 33 for an adult). An urkhan can fight while carrying a rider, but the rider cannot make melee attacks and can only make missile attacks if he or she succeeds at a Ride check (see Ride, page 72 in the Player's Handbook).

Carrying Capacity: A light load for an urkhan worm is up to 1,530 pounds; a medium load, 1,531-3,065 pounds; and a heavy load, 3,066-4,600 pounds.

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