The Dragonlance Nexus

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Unnameable, The

D&D 3e (3.0/3.5) Rules

by James O'Rance

Huge Outsider (Chaos, Evil)
Hit Dice: 20d8+100 (200 hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: Fly 60 ft. (good)
AC: 25 (-2 size, +3 Dex, +14 deflection)
Attacks: Bite +18 melee
Damage: Bite 4d6
Face/Reach: 20 ft. by 20 ft./5 ft.*
Special Attacks: Create spawn, fear aura, spell-like abilities
Special Qualities: Damage reduction 20/+2, gaseous form, SR 24
Saves: Fort +17, Ref +15, Will +14
Abilities: Str —, Dex 16, Con 20, Int 20, Wis 14, Cha 20
Skills: Bluff +15, Concentration +28, Hide +11, Knowledge (arcana, history, the planes, religion) +28, Listen +25, Move Silently +26, Search +28, Sense Motive +15, Spellcraft +28, Spot +25
Feats: Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility
Climate/Terrain: Any land or underground
Organisation: Solitary
Challenge Rating: 19
Treasure: None
Alignment: Always chaotic evil

* Unusually short reach for a creature of this size. Note: The Unnameable is a unique entity.

The Unnameable is an evil entity that was summoned to Krynn during the Second Dragon War. It appears as a large black cloud, 40 feet in diameter, drifting a few feet off the ground. Within the black fog gleans a wickedly fanged maw.

Even after the Silvanesti wizards managed to imprison the Unnameable in 2645 PC, they were unable to drive it back to the Abyss, for the Unnameable cannot voluntarily depart the material plane unless commanded to do so by a chromatic dragon. Instead, Speaker Silvanos ordered that it be imprisoned within a specially-prepared pit, warded with magical runes, glyphs, and circles, and guarded by members of House Protector.

The pit of the Unnameable lies in a large clearing withn the Silvanesti forest. The pit is 25 ft. in radius, 180 ft. deep, lined with worked stone, and circled with eight graceful marble columns. Small blocks of stone marked with arcane sigils were originally placed between these pillars, but were strewn across the clearing during Lorac's Nightmare. These glyphs comprise the magical circle that binds the Unnameable.


When at the height of its power, the Unnameable surrounds itself in death fog (gaining a +20 bonus to its Hide check) before entering melee with opponents. It takes full advantage of its damage reduction and gaseous form, making bite attacks against creatures that are unable to harm it. Opponents slain by the Unnameable are animated as zombies to attack and cause distress to their former allies.

Fear Aura (Su): The Unnameable is surrounded in a terrible aura of terror and evil. Creatures in a 20-foot radius that look at the Unnameable must succeed at a Will save (DC 25) or be affected as though by fear cast by a 20th-level sorcerer.

Gaseous Form (Ex): The Unnameable exists as an insubstantial cloud of gas and fog, and is immune to poison and critical hits. It cannot be mistaken for normal mist, but can hide in the clouds created by a death fog spell. It can pass through small holes or narow openings, even mere cracks, but is subject to the force of winds and cannot enter water or other liquids.

Spell-Like Abilities: 3/day — death fog, globe of invulnerability, phantasmal killer, teleport. 1/month — dominate person. These are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level).

Create Spawn (Sp): The Unnameable can transform the bodies of dead humanoids within 20 feet into skeletons or zombies as though it had cast an animate dead spell, as a 20th-level sorcerer. It can use this ability three times per day, even while affected by a binding spell.

Bound (Sp): The Unnameable is confined to a pit (the hedged prison of a binding spell cast by a 20th-level wizard) from which it cannot wander by any means. While affected by this binding spell, the Unnameable cannot use its spell-like abilities; however, when the magical glyphs surrounding the pit were disturbed during Lorac's Nightmare, the Unnameable gained the ability to use dominate person and phantasmal killer on targets within 5 feet of its prison.

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