The Dragonlance Nexus

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Thanic

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-sized Giant (aquatic, ogre)
Hit Dice: 3d8+3 (16 hp)
Initiative: +3 (Dex)
Speed: 30 ft., Swim 30 ft.
AC: 30 ft.
Attacks: Dagger +3 melee; or bite +4 melee
Damage: Dagger 1d4+1; bite 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Alternate form, darkvision 60 ft.
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 12, Dex 16, Con 12, Int 14, Wis 10, Cha 12
Skills: Bluff +5, Diplomacy +5, Hide +6, Listen +1, Move Silently +5, Perform +5, Search +2*, Spot +4*
Feats: Combat Reflexes
Climate/Terrain: Tropical aquatic
Organisation: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class

Around the time of the Cataclysm, certain Irda underwent a transformation, becoming closely linked with the sea. These Irda became the yrasda, an Irda-like race, whose members could transform themselves into specific sea creatures.

The thanic are a breed of yrasda able to shapechange into freshwater carp. In their humanoid forms, thanic are slender in build, with silver eyes and drooping eyelids. Their skin tone tends to be deep sea green in colour. They are graceful and possess beautiful voices.

Thanic speak the Irda and Ogre languages.

Combat

Thanic are vicious and aggressive predators. On land, they will fight with weapons if possible, for all breeds of yrasda have lost their spell casting abilities. A thanic will usually fight with masterwork daggers, which are well-maintained relics of long-dead artisans. If it enters combat in the water, a thanic assumes its carp form.

Alternate Form (Su): A thanic can shift between its humanoid and carp forms as a standard action. In carp form, it cannot make dagger attacks or speak, but it gains a +1 size bonus to attack and AC (carp are three feet in length) and attacks with its bite, inflicting 1d4 points of damage with its sharp teeth. In carp form, the thanic gains a +4 bonus to Hide, Move Silently, and Swim checks.

The thanic remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the thanic reverts to humanoid form when killed. A true seeing spell reveals both forms simultaneously.

* Skills: Thanic gain a +4 racial bonus to Bluff, Diplomacy, and Perform checks (included in the statistics above). Due to keen scent, the thanic gains a +8 racial bonus to Search and Spot checks when underwater. This bonus has not been included in the listings above.

Thanic Society

Most breeds of yrasda try to live in harmony with nature, of which they consider themselves a part. Thanic are less concerned with their impact on nature than other yrasda, and will frequently cause problems for fishermen by eating or driving away fish from a particular area. Unlike their Irda ancestors, yrasda are not vegetarian, and will kill unintelligent animals for food. Thanic have even been known to consume the flesh of drowned humanoids.

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