The Dragonlance Nexus

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Tayling

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-size Humanoid (Lost Race)
Hit Dice: 4d8 (18 hp)
Initiative: +0
Speed: 30 ft.
AC: 12 (+2 leather)
Attacks: Kukri +3 melee
Damage: Kukri 1d4, 18-20/x2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Enchantment immunity, SR 13
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 10, Dex 11, Con 11, Int 12, Wis 14, Cha 14
Skills: Concentration +4, Listen +4, Spot +4, Spellcraft +3
Feats: Spell Focus (Transmutation)
Climate/Terrain: Warm forest and mountains
Organisation: Pair (1 taylang and 1 tayling) or village (40-60)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class

Taylings are half of an exotic race that dwells on an isolated jungle island in the Courrain Ocean. Small but cunning humanoids, the taylings are telepathically linked to their bestial taylang twins. A tayling cannot bear to be more than one mile apart from its twin, wasting away if separated for more than two weeks.

In contrast to their savage twins, taylings are usually slight, with alabaster skin, a delicate frame, and fine, angular features.

Taylings speak their own unique language. Although they have not had the opportunity to learn other languages, they are talented enough to do so quickly if given the chance.

Combat

In combat, a tayling fights closely with its taylang twin, coordinating their attacks telepathically while it casts spells in the safety of the taylang's protection.

If one twin is killed in battle, the surviving twin soon perishes. For this reason, neither twin flees unless the other simultaneously decides to flee. In addition, should an opponent flee after killing one of the twins, the survivor will hunt it down and mercilessly attempt to slay every opponent involved in the twin's death.

Spells: All taylings are natural spellcasters—either 1st-level clerics or 1st-level sorcerers. Tayling clerics choose from the domains of Air, Earth, Fire, or Water (spell save DC 12 + spell level). Tayling sorcerers choose all of their spells from the school of Transmutation (spell save DC 16 + spell level).

Enchantment Immunity (Ex): Taylings are immune to all mind-influencing arcane spells and effects. They are affected normally by divine magic.

Telepathic Union (Su): Due to a telepathic connection with its taylang twin, the tayling receives a +1 insight bonus to initiative checks, Listen and Spot checks, and saving throws. Both twins are aware of the other's condition at all times; if the taylang falls to 0 hit points or below, the tayling can prevent it from falling unconscious if he manages to return his twin to positive hit points before the taylang's next turn. The tayling can use any available method of healing (such as spells or potions), even if the taylang has been reduced to -10 or fewer hit points, to save his twin from death.

This telepathic union has a range of one mile; should it be broken, both twins become irrational and violent, and are never the same afterwards.

Tayling Society

The taylings and taylangs inhabit an isolated rainforest island in the far reaches of the Courrain Ocean, to the east of Ansalon. They are ignorant of the rest of Krynn, and live in peace. The villages have never been at war with each other, although dangerous beasts sometimes attack from the depths of the jungle.

Their island, which they name Land, features a huge, still-active volcano that sends a constant plume of steam and smoke into the sky; the natives name this mountain Pillar-That-Holds-The-Sky. The flanks of this volcano are covered with dense glaciers, which are the source of the cool streams that keep Land watered and lush. Pillar-That-Holds-The-Sky is viewed as the ultimate deity of the world, and a small monastery is maintained at the summit.

The taylings and taylangs live in small villages in the fertile jungles at sea level, as well as on the colder, more barren mountain slopes. Each pair of twins shares a hut, although the taylangs tend to prowl around the outskirts of the village by night, hunting for prey. Taylings are vegetarians.

Tayling Characters

Taylings can progress in either the cleric or sorcerer classes. Multiclassed taylings are possible, although very rare. Taylangs often become warriors (page 39 of the Dungeon Master's Guide), although barbarian taylangs are not unknown.

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