D&D 3e (3.0/3.5) Rules
Wild stags are the aggressive males of a deer herd, found in the temperate forests and meadows of Ansalon. They have reddish-brown or light grey coats in the summer, but turn dark in winter. Their long, powerful legs end in sharp hooves. A stag's head is tapered with a sensitive nose, huge dark eyes, and large ears that are capable of moving in any direction to pick up sounds. A stag's two branching antlers are hard and bony, covered with a velvety fuzz, and are used as a symbol of leadership. In colder climates a stag sheds its antlers in the winter, growing new ones in the springtime. A wild stag stands four to five feet high, excluding its antlers.
Wild stags eat grains, fruits, seeds, and twigs, and are often trained by Kagonesti elves for use as mounts. Giant stags are larger versions of wild stags, often over seven feet in height and weighing more than 1,500 pounds.
Both wild and giant stags are docile, passive creatures, but they can turn their antlers against other males when duelling for mates, or to defend their herds against much more dangerous opponents. A stag charges at opponents, goring them and lashing out with sharp forehooves.
Skills: Giant and wild stags gain a +4 racial bonus to Listen checks.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.