The Dragonlance Nexus

Printed From:


D&D 3e (3.0/3.5) Rules

by James O'Rance

Large Vermin
Hit Dice: 6d8+12 (39 hp)
Initiative: +0
Speed: 40 ft.
AC: 15 (-1 size, +6 natural)
Attacks: 2 claws +7 melee, bite +2 melee
Damage: Claws 1d6+4; bite 1d8+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Enzymes, improved grab
Special Qualities: Darkvision 60 ft.
Saves: Fort +7, Ref +1, Will +1
Abilities: Str 18, Dex 10, Con 14, Int —, Wis 9, Cha 4
Skills: Hide +12, Move Silently +4, Spot +3
Climate/Terrain: Temperate and cold desert
Organisation: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Large)

Skrits are carnivorous beetles of great size that live in the arid deserts such as the Plains of Dust or the Shining Lands of Taladas. Skrits are solitary hunters with a limited hunting ground where their camouflage is most effective.

Similar in appearance to an armoured flea, the skrit's six-foot-high body is protected by a rough, domed carapace. A host of short spiny legs protrude out from under this shell. The head is small and can be retracted under this shell, which tapers to a narrow, inflexible tail.

The overall colour of the shell is mottled black and brown, blending into most terrain. Skilled craftsmen can fashion skrit shell into exceptional carapace armour, with breastplates with a +6 armour bonus.

Only the length of their tails distinguishes male and female skrits. During the mating season, the female sends signals to the males by clattering her longer tail against rocks. Males gather and combat for the right to be her mate, and will attack anything that moves.


Skrit attack with their clawed forelegs and a needle-like proboscis with retractable barbs, which it uses to liquefy its prey.

Improved Grab (Ex): To use this ability, the skrit must hit an opponent with its claw attack. If it gets a hold, the skrit gains a +4 bonus to its bite attacks.

Enzymes (Ex): If the skrit's bite hits in combat, it begins pumping a powerful enzyme into the victim's bloodstream. A skrit's enzyme has two effects. First, it paralyses the victim, unless she makes a Fortitude save (DC 15) each round that the skrit is attached. The DC of this save increases by 1 every round after the first.

Secondly, the enzyme also destroys cell tissue, slowly dissolving the body into a gelatinous mass over several hours. The victim loses 1d4 Strength points per hour from the cell tissue destruction. This damage is a permanent attribute loss. The enzyme can be halted with a neutralize poison spell.

Skills: Due to natural camouflage, skrits gain a +8 racial bonus to Hide checks.

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