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Sea Otter

D&D 3e (3.0/3.5) Rules

by James O'Rance

Small Animal (Aquatic)
Hit Dice: 1d8+1 (6 hp)
Initiative: +3 (Dex)
Speed: 30 ft., swim 40 ft.
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4-2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Scent
Saves: Fort +1, Ref +5, Will +1
Abilities: Str 6, Dex 16, Con 12, Int 2, Wis 12, Cha 2
Skills: Hide +6, Listen +5, Move Silently +6*, Spot +5
Feats: Weapon Finesse (bite)
Climate/Terrain: Any aquatic
Organisation: Solitary, pair, or family (2 adults plus 1-4 young)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small), 3 HD (Medium-size)

Sea otters are the largest breed of their kind, and dwell along shallow, coastal waters. They are furred, carnivorous mammals with webbed feet adapted for swimming, a long tail flattened horizontally to act as a rudder, and dextrous forepaws that are capable of using rocks as simple tools to break open shellfish. Sea otters are fast and playful creatures, and can even be befriended by rustic humanoids such as coastal druids, kender rangers, and Dimernesti shoal elves. However, some humanoids hunt sea otters for their fur, and so sea otters learn to be cautious of goblins, humans, and other similar creatures.


* Skills: A sea otter gains a +4 racial bonus to Move Silently checks while in water.

Dimernesti Elves in Sea Otter Form

A Dimernesti sea elf who uses her racial ability to assume the form of a sea otter acquires the natural size and Strength, Dexterity, and Constitution scores given above. It also gains the sea otter's natural armour, bite attack, swimming speed, and the Scent extraordinary ability.

The elf is still considered a Humanoid, and retains her own Intelligence, Wisdom, Charisma, level and class, hit points (despite any change in her Constitution score), alignment, base attack bonus, and base saves. Her new Strength, Dexterity, and Constitution scores may affect final attack and save bonuses, however. She retains her spells, spell-like abilities, and extraordinary abilities, but not supernatural abilities. The elf may cast spells with somatic components using her dextrous paws, but does not possess a voice capable of casting spells with verbal components.

All of the elf's equipment (including material components) meld into her new form and becomes nonfunctional for the duration of the effect.

After shifting to sea otter form, the Dimernesti elf is disoriented and may only take partial actions for the following 1d6+6 rounds, and then suffers a -2 penalty to all rolls for 4 additional rounds. However, upon shifting to sea otter form the Dimernesti regains hit points as though she had rested for a day. These penalties may be reduced by taking the Shapechanging Expertise feat (see Arcane Magic of Krynn).

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