The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/12759.aspx

Dragon, Sea

D&D 3e (3.0/3.5) Rules

by James O'Rance


Dragon (Water)
Climate/Terrain: Temperate and warm aquatic
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Double standard
Alignment: Always neutral evil
Advancement: Wyrmling 5-6 HD (Small); very young 8-9 HD (Medium-size), young 11-12 HD (Medium-size), juvenile 14-15 HD (Large); young adult 17-18 HD (Large); adult 20-21 HD (Huge); mature adult 23-24 HD (Huge); old 26-27 HD (Gargantuan); very old 29-30 HD (Gargantuan); ancient 32-33 HD (Gargantuan); wyrm 35-36 HD (Gargantuan); great wyrm 38-39 HD (Colossal)

The sea dragon resembles a giant turtle with a dragon's head and massive flippers. A thick shell, usually black or dark green, covers most of its body. The sea dragon has a sharp beak, but no teeth. Its webbed toes and paddle-like flippers make it difficult for the sea dragon to crawl across land. Sea dragons possess heavy tails but no wings.

All sea dragons understand Dragonspeak, although they rarely have cause to use it. Particularly old or clever sea dragons may be able to speak Common and Dargoi.

Combat

Any creature appearing in a sea dragon's territory without permission is considered to be an enemy. The sea dragon attacks with its breath weapon and clawed front flippers, closing to finish off a wounded opponent with its powerful jaws. It is uncommon for a sea dragon to make a tail lash attack (although it is capable of doing so if need be), and lacking wings, they cannot make wing attacks.

Blindsight (Ex): Using sonar, the dragon can perceive without sight up to 60 feet x the dragon's age category. Darkness and invisibility are irrelevant. This improved blindsight only works whilst the sea dragon is underwater; at other times, it relies on the standard draconic blindsight.

Breath Weapon (Su): A sea dragon has one type of breath weapon, a cone of superheated steam that is effective underwater and in the open air.

Scaly Command (Sp): The sea dragon can use this ability three times per day. It operates as a mass charm spell that works only on fish and reptiles. The dragon can communicate with any charmed animals as though casting a speak with animals spell. Scaled animals will never voluntarily attack a sea dragon (although they can be magically compelled to do so).

Spell-Like Abilities (Sp): 3/day — entangle, light, suggestion.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Sea Dragons by Age
Age Size Hit Dice AC Att.
Bonus
Fort Ref Will Breath DC Fear DC SR
Wyrmling S 4d12+8
(34)
14 (+1 size, +3 natural) +4 +6 +4 +3 1d8
(14)
- -
Very Young M 7d12+21 (67) 16 (+6 natural) +8 +8 +5 +4 2d8
(16)
- -
Young M 10d12+30 (95) 19 (+9 natural) +12 +10 +7 +6 3d8
(18)
- -
Juvenile L 13d12+52 (137) 21 (-1 size, +12 natural) +16 +12 +8 +8 4d8
(20)
- -
Young Adult L 16d12+80 (184) 24 (-1 size, +15 natural) +20 +15 +10 +10 5d8
(23)
18 15
Adult H 19d12+95 (219) 26 (-2 size, +18 natural) +25 +16 +11 +11 6d8
(24)
19 16
Mature Adult H 22d12+132 (275) 29 (-2 size, +21 natural) +29 +19 +13 +14 7d8
(27)
22 17
Old H 25d12+175 (338) 32 (-2 size, +24 natural) +35 +21 +14 +15 8d8
(29)
23 18
Very Old G 28d12+224 (406) 33 (-4 size, +27 natural) +40 +24 +16 +17 9d8
(32)
26 19
Ancient G 31d12+279 (481) 36 (-4 size, +30 natural) +44 +25 +17 +19 10d8
(34)
27 20
Wyrm G 34d12+340 (561) 39 (-4 size, +33 natural) +48 +29 +19 +21 11d8
(36)
30 21
Great Wyrm C 37d12+370 (611) 38 (-8 size, +36 natural) +52 +30 +20 +22 12d8
(38)
31 22
Sea Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha Special Abilities Caster Level
Wyrmling 10 ft., Swim 30 ft. 10 10 14 4 9 7 Blindsight, water breathing -
Very Young 10 ft., Swim 30 ft. 12 10 16 4 9 7 -
Young 10 ft., Swim 30 ft. 14 10 16 4 9 9 -
Juvenile 10 ft., Swim 30 ft. 16 10 18 6 11 9 -
Young Adult 10 ft., Swim 30 ft. 18 10 20 6 11 11 Damage reduction 5/+1 -
Adult 10 ft., Swim 30 ft. 22 10 20 6 11 11 Light 1st
Mature Adult 10 ft., Swim 30 ft. 26 10 22 8 13 13 Damage reduction 10/+1 3rd
Old 10 ft., Swim 60 ft. 30 10 24 8 13 13 Entangle 5th
Very Old 10 ft., Swim 60 ft. 34 10 26 8 13 15 Damage reduction 15/+2 7th
Ancient 10 ft., Swim 60 ft. 36 10 28 10 15 15 Suggestion 9th
Wyrm 10 ft., Swim 60 ft. 38 10 30 10 15 17 Damage reduction 20/+3 11th
Great Wyrm 10 ft., Swim 60 ft. 40 10 30 15 15 17 Scaly command 13th

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