The Dragonlance Nexus

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Scavenger Spawn

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-size Construct
Hit Dice: 4d10 (22 hp)
Initiative: +1 (Dex)
Speed: 20 ft., fly 50 ft. (good)
AC: 15 (+1 Dex, +4 natural)
Attacks: 2 claws +3 melee, bite +0 melee
Damage: Claws 1d8, bite 1d6 and slow
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Slow
Special Qualities: Damage reduction 5/+1, keen vision
Saves: Fort +1, Ref +2, Will -1
Abilities: Str 11, Dex 13, Con —, Int —, Wis 7, Cha 7
Climate/Terrain: Any land
Organisation: Solitary, pair, or pack (5-10)
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement:

Scavenger spawn are created when battlefield corpses and the carrion birds that feed upon them are infused with the essence of Chaos. From a distance, they might be mistaken for circling vultures.

Scavanger spawn are grotesque, skeletal beasts that combine features of both humans and vultures. Bony skulls form the faces of these hideous creatures, while their cruel talons are made of hooked claws of razor-sharp bone.

Combat

When airborne, scavenger spawn slash with their bony claws and bite with grotesque, fanged mouths.

Slow (Su): Any creature bitten by a scavenger spawn suffers the effects of a slow spell, taking only a partial action each turn and suffering -2 penalties to AC melee attack rolls, and Reflex saves for 1 round/HD of the spawn. Additional bite attacks by the scavenger spawn increase the duration of the slow effect, and increase the penalties by 1 (-3 on the second strike, -4 on the third strike, and so on). A Fortitude save (DC 9) can be made to negate the effects of each bite.

Keen Vision (Ex): Scavenger spawn can see four times as well as a human.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

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