The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/12756.aspx

Saqualaminoi

D&D 3e (3.0/3.5) Rules

by James O'Rance


Large Giant
Hit Dice: 8d8+16 (52 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (-1 size, +2 Dex, +4 natural)
Attacks: 2 fists +11 melee; or huge greatclub +11
Damage: Fists 1d6+5; huge greatclub club 2d6+7
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Immunity to cold, darkvision 60 ft.
Saves: Fort +8, Ref +4, Will +2
Abilities: Str 21, Dex 15, Con 15, Int 6, Wis 11, Cha 11
Skills: Balance +6, Climb +10, Hide +4*, Listen +4, Move Silently +6, Spot +3
Feats: Alertness, Cleave, Power Attack
Climate/Terrain: Cold mountains
Organisation: Family (2-5) or raid (5-10)
Challenge Rating: 3
Treasure: 20% gems
Alignment: Often neutral
Advancement: 9+ HD (Large)

The saqualaminoi are a race of hulking, yeti-like giants that are adapted to the harsh conditions of high frozen mountains of Taladas. These legendary demons of the snow are actually an intelligent but extremely primitive race.

Saqualaminoi are ten feet in height and covered in white or grey fur, especially thick on the soles of their feet and even growing on their palms. A saqualaminoi's head seems to be squashed onto its shoulders, with flat facial features and prominent fangs.

Although fearsome in appearance, saqualaminoi are peaceful and tend to be very curious about humanoid creatures. Saqualaminoi make very simple stone and wooden tools and clubs. They have a simple language of grunts and howls.

Combat

Saqualaminoi are not subtle or particularly clever in combat, for they have no natural enemies. They simply smash opponents with their powerful fists. A few have learned to make simple bone, wood, and stone clubs. Saqualaminoi only attack for food or in self-defense.

Skills: +4 racial bonus to Balance, Climb and Move Silently checks. * Due to their snowy white fur, saqualaminoi gain a +8 racial bonus to Hide checks when in a snowy environment.

Saqualaminoi Society

The saqualaminoi live in the highest peaks of the Taladan Ring Mountains on the fringes of the great glaciers that fill these ranges. They make their homes in the ice caves and crevasses that break the frozen ice, and live in small family units. Each bull takes a female and together they raise their young. Several families occasionally band together in a loose community for the common good.

The most common cooperative activity is hunting; saqualaminoi prey upon the sheep, mountain goats, and marmots found at high altitudes. In times of bad weather or poor food, the saqualaminoi are forced to raid outside their territories. Since the fierce winter storms frequently drive away game, these raids most often occur during periods of foul weather. Thus Ring Mountain ogre tribes believe the saqualaminoi to be fierce snow demons that come out of the snowstorms to raid and kill.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.