D&D 3e (3.0/3.5) Rules
The nasif is a hoofed herbivore that dwells in the frozen north of Taladas, bearing a proud rack of dagger-sharp antlers. They are commonly herded by the Ice People, and give milk and rough wool.
As herbivorous animals, nasif usually flee from obvious danger or anything unnatural. However, a nasif can be enraged by small, annoying wounds, in which case it charges and fights to the death.
Skills: Nasif gain a +4 racial bonus to Climb checks.
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