The Dragonlance Nexus

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Nasif

D&D 3e (3.0/3.5) Rules

by James O'Rance


Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 14 (-1 size, +1 Dex, +4 natural)
Attacks: Gore +5 melee
Damage: Gore 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Qualities: Cold resistance 5, low-light vision
Saves: Fort +6, Ref +2, Will +0
Abilities: Str 19, Dex 12, Con 16, Int 1, Wis 10, Cha 8
Skills: Climb +6, Hide +4, Listen +4, Move Silently +4, Spot +4
Climate/Terrain: Arctic mountains and plains
Organisation: Herd (5-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large)

The nasif is a hoofed herbivore that dwells in the frozen north of Taladas, bearing a proud rack of dagger-sharp antlers. They are commonly herded by the Ice People, and give milk and rough wool.

Combat

As herbivorous animals, nasif usually flee from obvious danger or anything unnatural. However, a nasif can be enraged by small, annoying wounds, in which case it charges and fights to the death.

Skills: Nasif gain a +4 racial bonus to Climb checks.

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