D&D 3e (3.0/3.5) Rules
Mewlings are creatures distantly related to trolls and ogres. They are larger and strronger than trolls, with green skin that appears to be covered with vines, moss, and leaves. Mewlings have large black eyes that gaze sorrowfully upon the world and two short horns, but the rest of their features are concealed by bushy green hair.
Mewling vocalisations sound much like a mad babble. They seem unable to speal other languages.
Mewlings use their spell-like abilities to gain an advantage in combat, concealing themselves or creating distractions that allow them to ambush opponents. They attempt to attack with surprise, emerging from hiding to destroy everything in their path, gibbering loudly.
Camouflage (Ex): Mewlings gain a +8 racial bonus to hide in forested or overgrown environments.
Major Image (Sp): A mewling can use major image at will, as the spell cast by a 10th-level sorcerer (Will disbelief against DC 11 if interacted with).
Rend (ex): If a mewling hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+10 points of damage.
Mewlings live in small packs of up to twelve individuals, and dwell in abandoned ruins, swamps, and marshes. Mewlings are usually aggressively territorial; however, sometimes they are docile and welcoming to strangers, and have been known to lead lost children back to their homes. Why they do this is a mystery.
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