The Dragonlance Nexus

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Kyrie

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-size Monstrous Humanoid (Lost Race)
Hit Dice: 4d8 (18 hp)
Initiative: +5 (Dex)
Speed: 20 ft., fly 40 ft. (good)
AC: 15 (+5 Dex)
Attacks: Claw +4 melee; or stone axe +4 melee; or dropped stone +9 ranged
Damage: Claw 1d6 or stone axe 1d6 or dropped stone 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: SR 16
Saves: Fort +1, Ref +9, Will +4
Abilities: Str 10, Dex 21, Con 11, Int 10, Wis 14, Cha 11
Skills: Knowledge (religion) +5, Search +11, Spot +13, Wilderness Lore +9
Feats: Flyby Attack
Climate/Terrain: Warm mountains
Organisation: Solitary, pair, flight (5-20), or flock (40-60)
Challenge Rating: 4
Treasure: Double coins and gems; no goods; standard items
Alignment: Usually neutral
Advancement: By character class

Kyrie are an ancient race or avian humanoids that dwell in small numbers in the high, steep-walled valleys of the mountain ridge of Mithas, an island on the eastern edge of the Blood Sea.

A kyrie resembles a bizarre mix of hawk and human, standing upright on long, wiry legs ending in bird-like claws. On average, kyrie are taller than humans, though much lighter due to hollow bones. The kyrie has a human torso covered with soft golden fuzz and a human head with a small nose, thin lips, and tiny eyes, usually light blue or yellow.

The kyrie's arms are actually wings, though it has human hands with long, thin fingers ending in talons. The back and wing of a kyrie are covered with brown feathers.

Kyrie speak their own language, as well as Common, which they use in a clipped and precise fashion.

Combat

Kyrie are peaceful and passive, but also fierce and proud: they have a low tolerance for trespassers and no tolerance for aggressors. Kyrie do not allow themselves to be taken prisoner, preferring death to subjugation.

A kyrie can make one claw attack, but prefers to drop fist-sized stones on opponents (1d8 damage, range increment 20 feet) or attack with a lightweight stone axe.

Spells: A kyrie casts divine spells as a 3rd-level druid. They prefer to prepare spells such as animal friendship, charm person or mammal, and invisibility.

Skills: Kyrie receive a +4 racial bonus to Spot and Search checks, due to their keen vision.

Society

Kyrie lairs, called aeries, are located high on the most inaccessible mountain peaks or mid-way up sheer cliffs. An aerie is a clean and pleasant nest of twigs and branches, offering a spectacular view of the surrounding mountains.

Kyrie have a special fondness for stolen wine and strong drink, and enjoy collecting beautiful coins and gems.

The mortal enemies of the kyrie are minotaurs, who once stole their holy Northstone and continue to assault their aeries. The kyrie remain on Mothas in defiance of the minotaurs' hostility, claiming that they have just as much right to the island.

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