The Dragonlance Nexus

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Gurik Cha'ahl

D&D 3e (3.0/3.5) Rules

by James O'Rance

Small Humanoid (Goblinoid)
Hit Dice: 2d8-2 (7 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 13 (+1 size, +2 Dex)
Attacks: 2 claws +1 melee
Damage: Claw 1d6-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Darkvision 60 ft.
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 8, Dex 14, Con 8, Int 5, Wis 15, Cha 6
Skills: Craft (Trapmaking) +2, Hide +15, Listen +5, Move Silently +10, Spot +5
Feats: Alertness
Climate/Terrain: Temperate forest and mountains
Organisation: Solitary
Challenge Rating: ½
Treasure: None
Alignment: Usually chaotic evil
Advancement: 3-6 HD (Small)

The "ghost people" are dangerous and unpleasant offspring of the Ilquar goblins, abandoned by their villages in infancy. They are goblins who were driven out of their villages due to deformity and physical mutation, and managed to survive in the forest against the odds.

Some gurik cha'ahl have dim memories of their childhood, but most were abandoned at an age too young to remember. However, they cannot fail to notice the similarity in appearance between themselves and other goblins, and learn an intense hatred of their relatives. Gurik cha'ahl delight in causing harm to goblins, including other gurik cha'ahl.


Gurik cha'ahl are not particularly brave, for it is their stealth, cunning, and deceitfulness that they survive. Although a ghost person is spiteful and violent, their rage is directed mostly at goblins. They attack other creatures for food and little else.

Skills: Gurik Cha'ahl gain a +8 racial bonus to Hide and Move Silently checks. They receive a +4 racial bonus to Craft (Trapmaking) checks.

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