The Dragonlance Nexus

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Grey Wraith, The

D&D 3e (3.0/3.5) Rules

by James O'Rance

Medium-size Undead (Incorporeal)
Hit Dice: 7d12 (52 hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: 40 ft., fly 80 ft. (good)
AC: 18 (+3 Dex, +5 deflection)
Attacks: Incorporeal touch +6 melee
Damage: Incorporeal touch 1d8 and energy drain
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Energy drain, scream
Special Qualities: Undead, incorporeal, +4 turn resistance, unnatural aura, sunlight powerlessness
Saves: Fort +2, Ref +5, Will +7
Abilities: Str —, Dex 16, Con —, Int 16, Wis 14, Cha 15
Skills: Hide +13, Intimidate +12, Intuit Direction +12, Listen +14, Search +15, Spot +14
Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Search)
Climate/Terrain: Any land and underground
Organisation: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always lawful evil

The Grey Wraith is a unique undead being that appears as a pair of luminous green eyes, surrounded by roiling darkness. It was created to serve as the guardian of the Silver Arm of Ergoth, an artifact discovered and used to forge dragonlances by the smith Theros Ironfeld.

The Grey Wraith is cursed to pursue any character who bears the Silver Arm until either the thief of the Grey Wraith has been destroyed. The Grey Wraith is faultless in its tracking and tireless in achieving its mission.


The Grey Wraith begins to utter its piercing, blood-curdling scream whenever it comes within a mile of its prey; it never attempts to gain surprise. The Grey Wraith relentlessly and mercilessly seeks the destruction of its prey, and will pass by other living creatures that do not stand in its way.

Energy Drain (Su): Living creatures hit by the Grey Wraith's incorporeal touch receive two negative levels. The Fortitude save to remove a negative level has a DC of 15.

Scream (Su): The Grey Wraith's scream causes fear in an opponent that bears the Silver Arm of Ergoth (Will save negates, DC 15). This attack has a range of 30 feet. The opponent must save to resist this fear each time the Grey Wraith screams. This is as the spell cast by a 7th-level sorcerer.

Turn Resistance (Ex): The Grey Wraith is turned as an 11 Hit Dice undead. Furthermore, it cannot be turned while within 100 feet of the Silver Arm.

Unnatural Aura (Su): Both wild and domestic animals can sense the unnatural presence of the Grey Wraith at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, energy drain, or death from massive damage.

Sunlight Powerlessness (Ex): The Grey Wraith is utterly powerless in natural sunlight (not merely a daylight spell) and flees from it. The Grey Wraith caught in sunlight cannot attack and can take only partial actions.

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