The Dragonlance Nexus

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D&D 3e (3.0/3.5) Rules

by James O'Rance

Huge Undead
Hit Dice: 12d12 (78 hp)
Initiative: -1 (Dex)
Speed: 0 ft.
AC: 14 (-2 size, -1 Dex, +7 natural)
Attacks: 2 claws +15, bite +12
Damage: Claws 2d4+9, bite 2d6+4 plus acid
Face/Reach: 15 ft. by 15 ft./20 ft.
Special Attacks: Acid, attraction, funnel
Special Qualities: Damage resistance 10/silver, fire resistance 10, SR 15
Saves: Fort +6, Ref +3, Will +5
Abilities: Str 28, Dex 8, Con —, Int 1, Wis 4, Cha 4
Skills: Listen +4, Spot +6
Feats: Great Fortitude, Multiattack , Power Attack
Climate/Terrain: Any aquatic, desert, and underground.
Organisation: Solitary
Challenge Rating: 7
Treasure: Double standard
Alignment: Always neutral
Advancement: 13-16 HD (Huge); 17-24 HD (Gargantuan)

Gholors, also known as feasters, are undead beasts with 20-ft. long hooked claws, but that lack a ribcage or hind legs. Similar in appearance to a rotting or skeletal dragon, a gholor dwells at the bottom of deep funnel-like depressions found only in desolate areas, and waits for its prey to slip within their grasp.


A gholor attacks with 20-foot-long bony hooked arms and its sharp teeth. It is unable to move from the bottom of its funnel, and cannot charge or make any movement actions.

Acid (Ex): A gholor's jaws secrete acid, causing an additional 1d8 points of acid damage with every bite.

Attraction (Su): A gholor radiates a magical pull within a 1d10-mile radius of their funnels, causing all victims in the area to feel a desire to travel to the funnel. Every hour that a creature is within the radius of this attraction, it must make a Will save (DC 13) or move towards the funnel at its normal speed. This is a mind-affecting effect.

Funnel (Ex): The sides of the gholor's funnel are usually made of loose earth or sand. When a victim reaches the funnel, its begins to slip inside; every round, a character must make a Reflex save (DC 16) or slip towards the centre of the funnel. Three failed saves bring the creature within the gholor's reach. A creature can make a full-round action to move up the side of the funnel, negating one failed Reflex save.

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