The Dragonlance Nexus

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Dragon, Fire

D&D 3e (3.0/3.5) Rules

by James O'Rance


Dragon (Fire)
Climate/Terrain: Any land
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: None
Alignment: Always chaotic evil
Advancement: Wyrmling 8-9 HD (Small); very young 11-12 HD (Medium-size), young 14-15 HD (Medium-size), juvenile 17-19 HD (Large); young adult 20-21 HD (Large); adult 23-24 HD (Huge); mature adult 26-27 HD (Huge); old 29-30 HD (Gargantuan); very old 32-33 HD (Gargantuan); ancient 35-36 HD (Gargantuan); wyrm 38-39 HD (Gargantuan); great wyrm 41-42 HD (Colossal).

Fire dragons are creatures of Chaos created in mockery of true dragons. Fire dragons appear to be made of living magma, with obsidian scales and eyes like glowing embers. They are loners, gathering only when commanded to by Chaos, as during the Chaos War. They seem to form family groups but do not hoard treasure.

Combat

Fire dragons only fight with their teeth and claws against an opponent of equal size or power to itself. Against "lesser" foes, the fire dragon soars overhead, raining down fire and death from above.

Breath Weapon (Su): A fire dragon has one type of breath weapon, a cone of sulphurous vapour that chokes and burns anything in its path.

Burning Touch (Ex): Those touched by a fire dragon must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds (see Catching on Fire, page 86 in the Dungeon Master's Guide). The save DC is equal to its breath weapon DC. A burning creature can take a move-equivalent action to put out the flame.

When in flight, fire dragons shed a steady hail of red-hot embers that ignite all flammable materials that they touch.

Divine Vulnerability (Ex): Weapons that have been blessed, whether via the clerical spell or directly by a deity, destroy the fire dragon on contact unless it makes a Fortitude save (DC 10 + damage rolled); this destroys the weapon. A cleric can use his holy symbol to make an unarmed attack, possibly causing the fire dragon to perish (as above) and destroying the holy symbol. Holy water splashed on them inflicts 1d12 points of damage per vial.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Fire Dragons by Age
Age Size Hit Dice AC Att.
Bonus
Fort Ref Will Breath DC Fear DC SR
Wyrmling S 7d12+14 (60) 14 (+1 size, +3 natural) +9 +7 +5 +4 2d12 (15) - -
Very Young M 10d12+30 (95) 16 (+6 natural) +12 +10 +7 +6 4d12 (18) - -
Young M 13d12+39 (124) 19 (+9 natural) +16 +11 +8 +7 6d12 (19) - -
Juvenile L 16d12+64 (168) 21 (-1 size, +12 natural) +19 +14 +10 +10 8d12 (22) - -
Young Adult L 19d12+95 (219) 24 (-1 size, +15 natural) +23 +16 +11 +11 10d12 (24) 22 16
Adult H 22d12+110 (253) 26 (-2 size, +18 natural) +27 +18 +13 +13 12d12 (25) 25 18
Mature Adult H 25d12+150 (313) 29 (-2 size, +21 natural) +32 +20 +14 +15 14d12 (28) 27 20
Old H 28d12+196 (378) 32 (-2 size, +24 natural) +38 +23 +16 +17 16d12 (30) 30 22
Very Old G 31d12+248 (450) 33 (-4 size, +27 natural) +40 +25 +17 +18 18d12 (33) 32 24
Ancient G 34d12+306 (527) 36 (-4 size, +30 natural) +46 +28 +19 +21 20d12 (35) 35 26
Wyrm G 37d12+370 (611) 39 (-4 size, +33 natural) +50 +30 +20 +22 22d12 (38) 37 28
Great Wyrm C 40d12+400 (660) 38 (-8 size, +36 natural) +51 +32 +22 +24 24d12 (40) 40 30
Fire Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha Special Abilities Caster Level
Wyrmling 30 ft., fly 80 ft. (poor) 12 10 14 4 9 8 Fire, burning touch -
Very Young 30 ft., fly 80 ft. (poor) 14 10 16 4 9 10 -
Young 30 ft., fly 80 ft. (poor) 16 10 16 4 9 12 -
Juvenile 30 ft., fly 80 ft. (poor) 18 10 18 6 11 14 -
Young Adult 30 ft., fly 80 ft. (poor) 20 10 20 6 11 16 Damage reduction 5/+1 -
Adult 30 ft., fly 80 ft. (poor) 24 10 20 6 11 18 -
Mature Adult 30 ft., fly 80 ft. (poor) 28 10 22 8 13 20 Damage reduction 10/+1 -
Old 30 ft., fly 100 ft. (clumsy) 32 10 24 8 13 22 1st
Very Old 30 ft., fly 100 ft. (clumsy) 36 10 26 8 13 24 Damage reduction 15/+2 3rd
Ancient 30 ft., fly 100 ft. (clumsy) 40 10 28 10 15 26 5th
Wyrm 30 ft., fly 100 ft. (clumsy) 44 10 30 10 15 28 Damage reduction 20/+3 7th
Great Wyrm 30 ft., fly 100 ft. (clumsy) 48 10 30 10 15 30 9th
* Can also cast spells from the Chaos, Evil, and Fire domains as arcane spells.

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