The Dragonlance Nexus

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Emre

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-size Animal
Hit Dice: 3d8+3 (17 hp)
Initiative: +1 (Dex)
Speed: 50 ft.
AC: 13 (+1 Dex, +2 natural)
Attacks: Bite +5 melee, claw +0 melee
Damage: Bite 1d4+3, claw 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Flight
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 17, Dex 13, Con 12, Int 1, Wis 8, Cha 3
Skills: Listen +5, Spot +5
Climate/Terrain: Temperate and warm plains
Organisation: Flock (5-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium-size)

The emre is a ground-dwelling avian with a plump body that stands about six feet tall. It is covered with white feathers, a long neck, bulging blue eyes, and thick, clawed feet. Emre forage for grains and roots in small flocks, and are often domesticated by primitive tribes for use as mounts.

Combat

The herbivorous emre are not prone to attack unless teased or goaded. Irritated emre peck at opponents or claw at them with taloned feet. However, any serious threat will cause emre to take fright and flee.

Flight (Ex): An emre can become airborne once per day, flying at a speed of 60 ft. (clumsy). After ten minutes the emre becomes tired and is forced to land, suffering a -2 enhancement penalty to attack, damage, and saves.

Training an Emre

Training an emre as a mount requires a successful Handle Animal check (DC 21 for a chick, or DC 23 for an adult). Emre mature in about six months.

Emre eggs are worth 1 stl apiece on the open market, while young are worth 5 stl each. Professional trainers charge 20 stl to rear or train an emre. An emre cannot attack while carrying a rider, but the rider may attack if he succeeds at a Ride check (see Ride, page 72 of the Player's Handbook).

Carrying Capacity: A light load for an emre is up to 86 pounds; a medium load, 87-173 pounds; and a heavy load, 174-260 pounds.

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