The Dragonlance Nexus

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Death Statue

D&D 3e (3.0/3.5) Rules

by James O'Rance

Medium-size Undead
Hit Dice: 9d12 (60 hp)
Initiative: +1 (Dex)
Speed: 20 ft., swim 10 ft.
AC: 23 (+8 half-plate, +5 natural)
Attacks: +2 unholy mace of returning +7 melee; or mace +5 missile
Damage: +2 unholy mace of returning 1d8+5
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Gaze attack, throw
Special Qualities: Cold, electricity, and fire resistance 20, turn resistance +2
Saves: Fort +3, Ref +4, Will +11
Abilities: Str 17, Dex 12, Con —, Int 14, Wis 17, Cha 17
Skills: Knowledge (religion) +12, Listen +13, Spot +13
Feats: Cleave, Great Cleave, Iron Will, Point Blank Shot, Power Attack
Climate/Terrain: Any aquatic or underground
Organisation: Solitary, pair, or circle (5-10)
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic evil

These creatures appear to be the pertified remains of men, wearing half-plate armour covered with a thin coat of silt and lime, their flesh turned to slate. However, once a death statue becomes aware of living creatures nearby it animates, with an eldritch light gleaming from the hollow pits where its eyes should be.

Death statues are vessels for the life force of ten high priests of Istar who were hurled across space and time into the Abyss during the Cataclysm. Reshaped by the Queen of Darkness, the high priests became unholy monstrosities, serving the Queen from their lairs beneath the Blood Sea of Istar.

Fortunately only ten death statues are known to exist. If they were destroyed, Takhisis could possibly rejuvenate them, provided that she possessed a portal between the Abyss and Krynn (such as the one provided by the Foundation Stone during the War of the Lance).


A death statue wields a +2 unholy heavy mace of returning, which deals +2d6 damage against good creatures. If an opponent looks into the hollow pits where the statue's eyes should be, it sees a vision of the Abyss that can strike him temporarily blind.

Gaze Attack (Su): Blindness for 2d4 rounds, range 30 feet; Willpower save negates DC 17.

Throw (Su): A death statue can make a ranged attack with its mace with a range increment of 10 ft. The mace is not hampered by water resistance due to a profane enchantment that the death statue has laid upon it.

Summon King of the Deep (Su): If ten death statues gather in one location, they can attempt to summon a blasphemous entity known as the King of the Deep (c.f.—see related entry). Summoning this creature requires a full-round action, and forces the death statues to attempt a Will save against DC 25. If all ten death statues succeed in this Will save, the King of the Deep apears on their next turn.

The psychic strength of the death statues continues to support the King's existence on the material plane, even once it has been summoned. If one of the death statues is destroyed, the King of the Deep is weakened, and gains 5 negative levels. This also occurs if a death statue is affected by a trap the soul spell or removed from the material plane. If all of the statues are destroyed, the King vanishes from the material plane.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, energy drain, or death from massive damage.

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