D&D 3e (3.0/3.5) Rules
Dreamshadows are illusory creatures of dream that take the appearance of any real person or creature known to the dreamer or to anyone experiencing the dream. They are quite believable and appear to be the actual person or creature in all ways. Dreamshadows are normally encountered as the result of a mindspin spell.
Dreamshadows interact with one another as they would in the waking world; for example, a dreamshadow farmer might be tending a flock of dreamshadow sheep. However, dreamshadows only appear to eat, drink, and sleep, for their physiological functions are all illusory.
Creating a Dreamshadow
"Dreamshadow" is a template that can be added to any creature or character. The creature (hereafter referred to as the "base creature") is usually a beast, humanoid, monstrous humanoid, or undead. The dreamshadow uses all the base creature's statistics and special abilities except as noted here.
Damage: The dreamshadow inflicts damage equal to that of the base creature, but of an illusory nature.
Spell Resistance (Ex): SR 13
Saves: Same as the base creature.
Climate/Terrain: Same as the base creature.
A dreamshadow has no meaningful existence beyond that as experienced by the dreamer. Hence, even if a dreamshadow survives an encounter with a group of characters, for all practical purposes it ceases to exist when the dream has ended.
This example uses an owlbear as the base creature, and a 5th-level human sorcerer as the dreamer.
Large Beast (illusory)
A dreamshadow owlbear attacks in a similar fashion to a normal owlbear, but displays exceptional intelligence and perceptiveness for its kind. The dreamshadow will recognise the effects of spellcasting and seek to disable obvious spellcasters or ready attacks to disrupt their spells. Such tactics might provide a hint to perceptive characters that something is amiss with the creature.
Improved Grab (Ex): To use this ability, the dreamshadow must hit with a claw attack. The grapple deals only illusory damage.
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