D&D 3e (3.0/3.5) Rules
Dreamwraiths are violent creations of the subconscious. They assault the minds of their victims through powerful illusory attacks. A dreamwraith can appear in a number of forms, usually humanoid, but almost always frightening and repulsive. They often assume the dead, decaying visage of a character's former friends and allies. In truth, although dreamwraiths were never living, the negative energy that they feed upon makes them very similar to the undead.
Dreamwraiths are shunned by illusory creatures of all alignments, but often ally with other dreamwraiths and evil dreamshadows. A dreamwraith ceases to exist when the dream in which it resides has ended.
Creating a Dreamwraith
"Dreamwraith" is a template that can be added to any creature or character. The creature (hereafter referred to as the "base creature") is usually a humanoid, or monstrous humanoid. The creature's type changes to "undead." The dreamwraith uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Increase to d12.
This example uses a 6th-level elf paladin as the base creature.
Medium-size Humanoid (elf)
Note: Any good-aligned abilities possessed by the base creature are changed to their evil equivalent.
The dreamwraith paladin takes special pleasure in destroying those things that an elven paladin would normally protect. It often attacks with skillful swordplay, but is capable of intelligently using its special abilities and chilling touch against dangerous opponents.
Despair (Su): The dreamwraith's words can cause even the most valorous to fall victim to despair. If a dreamwraith has the opportunity to speak to a character, the character must make a Will saving throw (DC 15) or suffer a -4 morale penalty to all attacks, saves, attribute checks and skill checks, until one hour has passed. This is a mind-affecting, sonic effect.
Spells: Divine favour, magic weapon.
Elven Qualities: Low-light vision; +2 racial bonus to Search, Spot, and Listen; passive Search checks for secret doors.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
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