The Dragonlance Nexus

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Daemon Warrior

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-sized Undead
Hit Dice: 5d12 (33 hp)
Initiative: +4 (Improved Initiative)
Speed: 30 ft., fly 50 ft. (good)
AC: 20 (+10 natural)
Attacks: Scimitar +2 melee
Damage: Scimitar 1d6+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Fear aura
Special Qualities: Damage reduction 10/+1, divine vulnerability, death throes, fire and cold immunity, SR 12
Saves: Fort +1, Ref +1, Will +7
Abilities: Str 14, Dex 11, Con —, Int 18, Wis 17, Cha 12
Skills: Hide +6, Intimidate +8, Knowledge (religion) +6, Listen +8, Move Silently +8, Scry +4, Search +8, Spellcraft +6, Spot +8.
Feats: Alertness, Blindfight, Combat Reflexes, Dodge, Improved Initiative, Mobility.
Climate/Terrain: Any land
Organisation: Solitary, pair, or patrol (5-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class

Daemon warriors are special undead beings created by Chaos to slay and terrorise his enemies, and were a major force in the attempted destruction of Krynn. These creatures have no true physical form, but appear differently to all those who see them, appearing as the most frightening thing that the victim can imagine.

Combat

Daemon warriors employ normal weapons that have been crafted in an eerie and bizarre fashion. Although daemon warriors appear to be clad in armour of various designs, this is merely an illusion to strike fear into the hearts of mortals.

Divine Vulnerability (Ex): Weapons that have been blessed, whether via the clerical spell or directly by a deity, destroy the daemon warrior on contact unless it makes a Fortitude save (DC 10 + damage rolled); this destroys the weapon. A cleric can use his holy symbol to make an unarmed attack, possibly causing the daemon warrior to perish (as above) and destroying the holy symbol.

Death Throes (Su): When reduced to zero hit points, the daemon warrior explodes in flames, inflicting 1d6 points of damage to all beings within 5 feet. In addition, the explosion automatically destroys the weapon striking it, unless enchanted to at least +1.

Fear Aura (Su): All creatures within 10 feet of a daemon warrior feel great fear, unless they have an Intelligence score of 20 or greater. Any living creature that comes within a daemon warrior's fear aura must make a Will saving throw (DC 13) or become panicked for 3d10 rounds.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, energy drain, or death from massive damage. A raise dead spell will destroy the daemon warrior (unless it makes a Will save). Although they dislike sunlight, daemon warriors are not actually harmed by it.

Daemon Warrior Society

Daemon warriors are specially created for warfare, roaming singly or in small bands across the countryside, attacking everything in sight. Their purpose for existence is to wipe out all living beings. During these forays, they sometimes ride fire dragons. These undead are chaotic beings that are difficult to amass into large armies due to their hatred of order, instilled by Chaos Himself.

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