The Dragonlance Nexus

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Child of the Sea

D&D 3e (3.0/3.5) Rules

by James O'Rance

Medium-sized Fey
Hit Dice: 2d6+4 (11 hp)
Initiative: +3 (Dex)
Speed: 30 ft., swim 30 ft.
AC: 13 (+3 Dex)
Attacks: Harpoon +2 melee; or net +4 ranged touch
Damage: Harpoon 1d8+1; net entangle
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Control water, predict weather, summon fish
Saves: Fort +2, Ref +6, Will +3
Abilities: Str 12, Dex 16, Con 15, Int 12, Wis 10, Cha 12
Skills: Animal Empathy +5, Handle Animal +5, Hide +5, Intuit Direction +2, Listen +4, Move Silently +4, Spot +4, Swim +5, Wilderness Lore +4
Feats: Dodge, Endurance
Climate/Terrain: Temperate aquatic
Organisation: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: By character class

Children of the Sea look very similar to humans, but always have one or more inhuman features that betray their inhumanity, such as breath like a briny breeze, eyes like emerald green orbs, entirely webbed fingers and toes, or hair of an aquamarine hue.

Children of the Sea are a separate race of amphibious beings that breed with humans to produce offspring and leave their children with human parents to be raised. From birth, the Child of the Sea can breathe both water and air, and is comfortable even in deep water. When a Child of the Sea reaches maturity, she finally answers the call of the ocean waves, living their lives in the deeps—except for the occasional tryst with a human.


Children of the Sea are generally peaceful, but will defend themselves if attacked. They can learn to use any weapon that a human might use, but prefer harpoons and nets. They never wear armour by choice. They also possess a number of innate abilities, which are used almost unconsciously (usually to protect their adoptive families).

Control Water (Sp): From the age of nine onwards, the Child can cast control water at will, as a 7th-level sorcerer.

Predict Weather (Ex): From the age of five, the Child can predict the weather in the local region with 90% accuracy, up to 48 hours in the future.

Summon Fish (Sp): From the age of seven onwards, the Child can cause any fish within 200 feet to swarm around its location. These fish will not attack the Child, and may interfere with attacks directed against it. The creature can do this once per day.

Child of the Sea Society

Children of the Sea are members of human society for during the first years of their lives. When they go off on their own, they live in relative harmony with nature, surviving on fish and sea plants. They occasionally recall their human childhood and cave the companionship they once had, thus venturing onto land for a night or two. Infant Children of the Sea are born of such adventures. Males take no part in raising their offspring, although they may occasionally visit or secretly leave a gift for mother or child. Females will return to the ocean to bear their children, and attempt to leave it with the father or another human family. Children of the Sea cannot reproduce with others of their kind.

Child of the Sea Characters

After growing up in a human home, Children of the Sea enter the ocean depths and lead a solitary and nomadic life. While they never kill for sport, Children of the Sea regard sharks as their deadly enemies. Their favoured class is ranger.

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