The Dragonlance Nexus

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Cedar Spawn

D&D 3e (3.0/3.5) Rules

by James O'Rance


Large Construct
Hit Dice: 6d10 (33 hp)
Initiative: +0
Speed: 20 ft.
AC: 18 (-1 size, +9 natural)
Attacks: 6 claws +9 melee
Damage: Claw 1d8+5
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Improved grab, incinerate
Special Qualities: Damage reduction 5/+1, fire vulnerability
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 21, Dex 11, Con —, Int —, Wis 6, Cha 6
Climate/Terrain: Any land
Organisation: Solitary, pair, or pack (5-20)
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic evil
Advancement: 7-12 HD (Large), 13-18 HD (Huge)

Cedar spawn are trees warped by the power of Chaos into dangerous creatures. Their favoured form is that of a dried, brittle-looking evergreen, although they can be created from virtually any kind of tree that is of sufficient size.

Combat

Cedar spawn attack in all directions about themselves, with lashing, claw-like branches. Due to the position of these branches around the cedar spawn's trunk, it can only direct three attacks toward any one opponent.

If a slashing weapon is used to strike an attacking branch, the branch may be severed. Attacking branches have 12 hit points each; however, damage inflicted against individual branches does not count towards the creature's overall hit points.

Improved Grab (Ex): To use this ability, a cedar spawn must hit with two or more claw attacks.

Incinerate (Ex): If the cedar spawn is set alight with a fire attack, it bursts into flame on its next turn. Any opponent within 20 feet of a flaming cedar spawn suffers 4d6 points of damage (Reflex save halves, DC 11). Any cedar spawn within 20 feet of the flaming cedar spawn may likewise burst into flame.

Fire Vulnerability (Ex): Double damage from fire except on a successful save.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

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