Dragon, Astral (Immature)
D&D 3e (3.0/3.5) Rules
A mated pair of astral dragons sometimes petitions the gods for permission to give birth, thus gradually increasing the population of these powerful beings. Hatchling astral dragons do not possess anything like the power of a mature pair, and remain in their parents' crystal keep until the age of five.
An immature astral dragon is dull yellow in colour and about five feet long with human-like hands that boast long, slim fingers. It has huge black eyes, and its scales are covered with fine blond fur. Immature astral dragons grow slowly, and do not increase significantly in power until they find a mate.
Immature astral dragons are sluggish in melee, and are unable to perform the special combat maneuvers of other dragons. They can defend themselves with claws and teeth, but always attempt to flee instead of engage in melee.
Blindsight (Ex): Astral dragons can ascertain creatures by non-visual means (mostly hearing and scent, but also by noticing vibration and other environmental cues) with a range of 30 feet.
Immortality (Ex): Astral dragons are immune to poison and disease, and do not age. Astral dragons can take a free action to immediately recover all lost hit points and ability points, as well as removing any negative levels inflicted.
Immunities (Ex): Astral dragons are immune to sleep and paralysis effects.
Keen Senses (Ex): Astral dragons see four times as well as a human in low-light conditions and twice as well in normal light. They also have darkvision at a range of 100 feet.
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