The Dragonlance Nexus

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Anemone, Giant

D&D 3e (3.0/3.5) Rules

by James O'Rance

Large Animal
Hit Dice: 16d8+48 (120 hp)
Initiative: +2 (Dex)
Speed: 5 ft.
AC: 18 (-1 size, +2 Dex, +7 natural)
Attacks: 10 tentacles +16 melee
Damage: Tentacles 1d4+4 plus poison
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Improved grab, poison, spew acid, swallow whole
Special Qualities: Fast healing 1
Saves: Fort +13, Ref +6, Will +3
Abilities: Str 19, Dex 13, Con 16, Int 1, Wis 8, Cha 4
Skills: Hide +6, Listen +6, Move Silently +2, Spot +3
Climate/Terrain: Temperate and warm aquatic
Organisation: Solitary or school (5-20)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 17+ HD (Huge)

The anemone is a voracious carnivore of the sea floor. It has a thick, cylindrical trunk that is ten feet in diameter and about eight feet tall. The trunk is usually bright purple, but can also be blue, pink, red, pink, or any combination of these hues. The bottom of the trunk is covered with small suckers, while the top contains a toothless maw surrounded by many translucent tentacles, each 10-15 feet in length.


The anemone attacks with whip-like lashes of its ten tentacles. These carry a poisonous sting, which the anemone uses to subdue prey before swallowing it whole.

Poison (Ex): A victim struck by a tentacle must make a single Fortitude saving throw (DC 20). If successful the character is immune to all paralyzing and poison effects of that particular anemone. Otherwise, the victim suffers 1d6 points of Strength loss and becomes paralyzed for the next 3d6 rounds. During this time, the victim is unable to attack or take any other actions. Should the victim's Strength be reduced to 0 or below, he is rendered permanently paralyzed until the lost points are restored.

Fast Healing (Ex): An anemone heals at the rate of 1 hit point per round.

Spew Acid (Ex): If an anemone suffers 30 or more points of damage in a single round, it withdraws all of its tentacles within the trunk and spews acidic juices in a 10-ft. radius for 1d10 rounds. Those within ten feet of the anemone when it spews juice must make a Fortitude check (DC 20) or suffer 1d4 points of damage, checked each round that the character is exposed to the acid. When the anemone ceases spewing acid, it releases its tentacles.

Swallow Whole (Ex): An anemone can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check, sealing the mouth after the victim has been swallowed. Tiny valves at the base of the trunk expel all of the water in the trunk cavity (taking eight rounds) before secreting acidic juices that fill the cavity at the rate of one foot per minute until the entire cavity is flooded.

The swallowed creature suffers 1d8+4 points of crushing damage per round from the anemone's stomach. Beginning on the first round of secretion, the trapped victim suffers 1d4 points of acid damage. Digestion is complete when the victim is reduced to -20 or fewer hit points, after which there are no physical remains.

Creatures swallowed whole are considered grappled. A giant anemone does not suffer any penalties for grappling creatures it has swallowed; thus it retains its Dexterity bonus to AC and can make attacks, cast spells, and threaten squares normally.

A swallowed creature can cut its way out using claws or a light piercing or slashing weapon to deal 50 points of damage to the stomach. Piercing weapons from outside attackers have a 20% chance of striking the victim trapped in the trunk. If a trapped character is freed, all characters within ten feet of the anemone suffer 1d4 points of acid damage for one round per foot of acid within the trunk.

The giant anemone's stomach can hold one Medium-size or smaller creature.

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