The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/12680.aspx

Dragon, Amphi

D&D 3e (3.0/3.5) Rules

by James O'Rance


Dragon (Water)
Climate/Terrain: Any aquatic
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 1; very young 2; young 3; juvenile 5; young adult 7; adult 9; mature adult 11; old 14; very old 16; ancient 17; wyrm 18; great wyrm 20
Treasure: Standard
Alignment: Always neutral evil
Advancement: Wyrmling 4-5 HD (Small); very young 7-8 HD (Medium-size), young 10-11 HD (Medium-size), juvenile 13-14 HD (Large); young adult 16-17 HD (Large); adult 19-20 HD (Huge); mature adult 22-23 HD (Huge); old 25-26 HD (Huge); very old 28-29 HD (Huge); ancient 31-32 HD (Gargantuan); wyrm 34-35 HD (Gargantuan); great wyrm 36-37 HD (Gargantuan)

A unique crossbreed netween a green dragon and a sea dragon, the amphidragon is one of the most cruel and repulsive denizens of the ocean, sharing the green dragons' hatred of all humanoid creatures.

The amphidragon resembles a giant toad with tiny, vestigial wings and webbed feet. The amphidragon's scales are smooth, flexible deep green, with scattered yellow warts. The amphidragon can change the colour of its skin to match its surroundings. Bony ridges surround the dragon's beady eyes, and it exudes a strong odour of rotten eggs.

Amphidragons are too lazy to build elaborate lairs, and live in sunken ships or underwater caves. They prefer to hide in the mud of the ocean floor and wait for victims.

Amphidragons speak Dragonspeak, Dargoi, and the languages common to any humanoids that sail through their waters.

Combat

An amphidragon attacks with little or no provocation, and creatures of any size are potential victims. It uses its breath weapon first, then closes for claw and bite attacks. An amphidragon may intentionally prolong a combat to savour the death throes of a doomed opponent.

Acid (Ex): The amphidragon's warts ooze acid. Each time an opponent strikes the dragon in melee, he suffers 1d6 points of acid damage (Reflex save to avoid, DC 10 + ½ dragon's HD + Constitution modifier).

Breath Weapon (Su): An amphidragon has one type of breath weapon, a line of acid that is equally effective underwater and in the open air.

Improved Grab (Ex): The amphidragon can attempt a tongue strike with reach equal to its HD in feet. If the amphidragon succeeds in a grapple check, the opponent is stuck to its tongue and automatically bitten in each subsequent round.

Spell-Like Abilities (Sp): 1 day — deeper darkness, detect magic, and suggestion.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Skills: Amphidragons have the Hide and Jump skills for free at 1 rank per Hit Die.

Amphidragons by Age
Age Size Hit Dice AC Att.
Bonus
Fort Ref Will Breath DC Fear DC SR
Wyrmling S 3d12+3 (23) 12 (+1 size, +1 natural) +5 +4 +5 +1 2d6 (12) - -
Very Young M 6d12+12 (51) 14 (+4 natural) +8 +7 +6 +4 4d6 (15) - -
Young M 9d12+18 (77) 17 (+7 natural) +12 +8 +7 +6 6d6 (16) - -
Juvenile L 12d12+36 (102) 19 (-1 size, +10 natural) +15 +11 +9 +8 8d6 (19) - -
Young Adult L 15d12+60 (158 hp) 22 (-1 size, +13 natural) +19 +13 +10 +10 10d6 (21) 20 13
Adult H 18d12+90 (207) 24 (-2 size, +16 natural) +22 +16 +11 +11 12d6 (23) 23 15
Mature Adult H 21d12+105 (242) 27 (-2 size, +19 natural) +27 +17 +12 +14 14d6 (25) 25 17
Old H 24d12+144 (300) 30 (-2 size, +22 natural) +31 +20 +14 +16 16d6 (28) 28 19
Very Old H 27d12+162 (338) 31 (-4 size, +25 natural) +35 +21 +15 +18 18d6 (29) 30 21
Ancient G 30d12+210 (405) 34 (-4 size, +28 natural) +38 +24 +17 +20 20d6 (32) 33 23
Wyrm G 33d12+231 (446) 37 (-4 size, +31 natural) +42 +25 +18 +22 22d6 (33) 36 25
Great Wyrm G 36d12+288 (522) 40 (-4 size, +34 natural) +48 +28 +20 +24 24d6 (36) 38 27
Amphidragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha Special Abilities Caster Level
Wyrmling 20 ft., Swim 60 ft. 12 14 13 8 8 8 Acid, improved grab, water -
Very Young 20 ft., Swim 60 ft. 14 12 14 10 9 10 -
Young 20 ft., Swim 60 ft. 16 12 15 10 10 12 -
Juvenile 20 ft., Swim 60 ft. 18 12 16 12 11 14 -
Young Adult 20 ft., Swim 60 ft. 20 12 18 12 12 16 Damage reduction 5/+1 -
Adult 20 ft., Swim 60 ft. 23 10 20 14 13 18 Detect magic 1st
Mature Adult 20 ft., Swim 60 ft. 26 10 21 14 14 20 Damage reduction 10/+1 3rd
Old 20 ft., Swim 80 ft. 29 10 22 16 15 22 Suggestion 5th
Very Old 20 ft., Swim 80 ft. 31 10 23 16 16 24 Damage reduction 15/+2 7th
Ancient 20 ft., Swim 80 ft. 34 10 34 18 17 26 Deeper darkness 9th
Wyrm 20 ft., Swim 80 ft. 37 10 25 18 18 28 Damage reduction 20/+3 11th
Great Wyrm 20 ft., Swim 80 ft. 40 10 26 20 19 30 13th
* Can also cast spells from the Animal, Evil, and Water domains as arcane spells.

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