The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/12678.aspx

Accantus

D&D 3e (3.0/3.5) Rules

by James O'Rance


Medium-size Fey
Hit Dice: 4d6+12 (26 hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: 20 ft., Swim 20 ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: 2 fists +3 melee; or weapon +3 melee
Damage: Fists 1d3+2; or weapon
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Summon water elemental
Special Qualities: Control water, predict weather, summon fish, water form
Saves: Fort +4, Ref +7, Will +4
Abilities: Str 12, Dex 16, Con 16, Int 10, Wis 11, Cha 11
Skills: Animal Empathy +4, Hide +9, Intuit Direction +4, Listen +4, Move Silently +8, Spot +4.
Feats: Dodge, Improved Initiative
Climate/Terrain: Temperate aquatic
Organisation: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic neutral
Advancement: By character class

Accanta are Children of the Sea (c.f.) that were mistreated by their human families and, for some reason, transform into a wild, almost feral creature. Like Children of the Sea, all accanta can breathe both air and water and are comfortable dwelling at great depths underwater. As an accantus approaches maturity, it becomes increasingly strange and inhuman, and leaves its adoptive parents as soon as possible. The accantus will live alone in seaside caves and ocean depths.

Like Children of the Sea, accanta look human, but have at least one feature that gives them away, such as brilliantly green eyes, hair with a green tint, or exceptionally advanced webbing of the fingers and toes.

Combat

Accanta can learn to use any weapon that a human might use, although they prefer harpoons and nets. They also possess a number of innate abilities, which are used almost unconsciously.

Control Water (Sp): From the age of nine onwards, an accantus can cast control water at will, as a 7th-level caster.

Predict Weather (Ex): From the age of five, the accantus can predict the weather in the local region with 90% acuracy, up to 48 hours in the future.

Summon Fish (Sp): From the age of seven onwards, the accantus can cause any fish within 60 yards to swarm around his location. He an do this once per day.

Summon Water Elemental (Sp): Once per day, an accantus can summon one small water elemental with maximum hit points. Water elementals will never attack accanta.

Water Form (Su): The accantus can transform his body into water at will, striking with his liquid fists for 1d8 points of damage each. Accanta are immune to blunt weapons and take only half damage from edged weapons in this form. In addition, they can alter their shape to any form desired, and may use this ability to slide under doors, through cracks, or any other obstruction that is not water-proof. They are practically invisible in water.

Accantus Society

Accanta do not mate or reproduce. Humans seldom see Accanta and live to tell the tale. Evidence of their presence may be found, however—their former family members are often found drowned in their own beds in otherwise dry homes.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.